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Wwise SDK 2021.1.14
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Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications. [詳解]
#include <AkSpatialAudio.h>
公開変数類 | |
| AkVector | imageSource |
| Apparent source of the reflected sound that follows this path. [詳解] |
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| AkVector | pathPoint [AK_MAX_REFLECTION_PATH_LENGTH] |
| AkAcousticSurface | surfaces [AK_MAX_REFLECTION_PATH_LENGTH] |
| AkUInt32 | numPathPoints |
Number of valid elements in the pathPoint[], surfaces[], and diffraction[] arrays. [詳解] |
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| AkUInt32 | numReflections |
Number of reflections in the pathPoint[] array. Shadow zone diffraction does not count as a reflection. If there is no shadow zone diffraction, numReflections is equal to numPathPoints. [詳解] |
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| AkReal32 | diffraction [AK_MAX_REFLECTION_PATH_LENGTH] |
| Diffraction amount, normalized to the range [0,1] [詳解] |
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| AkReal32 | level |
| Linear gain applied to image source. [詳解] |
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| bool | isOccluded |
| Deprecated - always false. Occluded paths are not generated. [詳解] |
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Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications.
AkSpatialAudio.h の 235 行目に定義があります。