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Wwise SDK 2021.1.14
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Base type for ID's used by Wwise spatial audio.
[詳解]
#include <AkSpatialAudioTypes.h>
公開メンバ関数 | |
| AkSpatialAudioID () | |
| Default constructor. Creates an invalid ID. [詳解] |
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| AkSpatialAudioID (AkUInt64 _id) | |
| Construct from a 64-bit int. [詳解] |
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| AkSpatialAudioID (const void *ptr) | |
| Conversion from a pointer to a AkSpatialAudioID [詳解] |
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| bool | operator== (AkSpatialAudioID rhs) const |
| bool | operator!= (AkSpatialAudioID rhs) const |
| bool | operator< (AkSpatialAudioID rhs) const |
| bool | operator> (AkSpatialAudioID rhs) const |
| bool | operator<= (AkSpatialAudioID rhs) const |
| bool | operator>= (AkSpatialAudioID rhs) const |
| bool | IsValid () const |
| Determine if this ID is valid. [詳解] |
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| AkGameObjectID | AsGameObjectID () const |
| Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. [詳解] |
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| operator AkUInt64 () | |
公開変数類 | |
| AkUInt64 | id |
Base type for ID's used by Wwise spatial audio.
AkSpatialAudioTypes.h の 100 行目に定義があります。