
| Wwise SDK 2022.1.19
    | 
| 名前空間 | |
| namespace | AK | 
| Audiokinetic namespace | |
| 関数 | |
| AKSOUNDENGINE_API IUnknown * | AK::GetWwiseXAudio2Interface () | 
| AKSOUNDENGINE_API IDirectSound8 * | AK::GetDirectSoundInstance () | 
| AKSOUNDENGINE_API AkUInt32 | AK::GetDeviceID (IMMDevice *in_pDevice) | 
| AKSOUNDENGINE_API AkUInt32 | AK::GetDeviceIDFromName (wchar_t *in_szToken) | 
| AKSOUNDENGINE_API const wchar_t * | AK::GetWindowsDeviceName (AkInt32 index, AkUInt32 &out_uDeviceID, AkAudioDeviceState uDeviceStateMask=AkDeviceState_All) | 
| AKSOUNDENGINE_API AkUInt32 | AK::GetWindowsDeviceCount (AkAudioDeviceState uDeviceStateMask=AkDeviceState_All) | 
| AKSOUNDENGINE_API bool | AK::GetWindowsDevice (AkInt32 in_index, AkUInt32 &out_uDeviceID, IMMDevice **out_ppDevice, AkAudioDeviceState uDeviceStateMask=AkDeviceState_All) | 
| AKSOUNDENGINE_API AkDeviceID | AK::GetDeviceIDFromGamepad (Windows::Gaming::Input::Gamepad^ rGamepad) | 
Main Sound Engine interface, specific WIN32.
AkWinSoundEngine.h に定義があります。