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Wwise Unreal Integration Documentation
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Iterative cooking is not supported in 2022.1. Unreal doesn't support our particular use case, and we are working on mitigating this issue. For now, the simplest solution is to manually delete the staged files. https://issues.unrealengine.com/issue/UE-167603を参照してください。
There is currently no automated way to separate assets by package. It is not possible to split languages into different optional packages, or make particular assets loadable independently. Although these features are planned, we need your feedback on your particular use cases so we can develop the most appropriate default feature set. Remember, it’s always possible to overwrite the different libraries in order to adapt the cooking functionality to your particular needs. You can also write specific rules directly in Unreal's Game - Asset Manager project preferences that would encompass the different Wwise assets in the Staging folder.
Wwise UnrealインテグレーションはUnrealコマンドラインパラメータの -nothreading を部分的にサポートしています。制約事項は以下の通りです。
-nothreading is set.No Threadingモードで実施されたのは最小限のテストであり、本番環境に相応しいテストではありません。
また -nothreading を実行する場合は、 -nosound も実行してWwiseサウンドエンジンを完全に無効にすることを推奨します。