#include <AK/SoundEngine/Common/AkTypes.h>クラス | |
| struct | AkImageSourceName |
| Data used to describe one image source in Reflect. [詳解] | |
| struct | AkImageSourceTexture |
| struct | AkImageSourceParams |
| struct | AkReflectImageSource |
| struct | AkReflectGameData |
| Data structure sent by the game to an instance of the Reflect plug-in. [詳解] | |
マクロ定義 | |
| #define | AK_MAX_NUM_TEXTURE 4 |