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Wwise SDK 2023.1.17
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Retrieves the loaded media at a specific profiler capture time. This data can also be found in the Advanced Profiler, under the Loaded Media tab. To ensure the Loaded Media data is received, refer to ak.wwise.core.profiler.enableProfilerData.
| Name | タイプ | 概要 |
|---|---|---|
| time * | one of: | Time in milliseconds to query for media, or a Time Cursor from which to acquire the time. User Time Cursorはユーザーが操作できるもので、Capture Time Cursorは現在のキャプチャの最後の時間を表すものです。 |
| integer | 範囲: [0,*] | |
| string | グローバルのプロファイラカーソルの1つを特定します。可能な値:
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(必須*)
| Name | タイプ | 概要 |
|---|---|---|
| return * | array | Array of Loaded Media. |
| return [...] | object | Information about a media file loaded into memory as a result of the PrepareEvent() and PrepareGameSyncs() functions. |
| return[...].mediaId * | integer | The short ID of the media file |
| return[...].fileName * | string | The name of the media file. |
| return[...].format * | string | The audio format of the media file. |
| return[...].size * | integer | The size (in bytes) of the media file. |
| return[...].soundBank * | string | The name of the SoundBank that contains the media file. |
(必須*)
Wwise Authoring APIの詳細は、 Wwise Authoring API (WAAPI)を使用する を参照してください。