| Wwise SDK 2023.1.17
    | 
Settings for the Sound Engine's internal job manager [詳解]
#include <AkSoundEngine.h>
| 公開型 | |
| typedef void(* | FuncRequestJobWorker) (AkJobWorkerFunc in_fnJobWorker, AkJobType in_jobType, AkUInt32 in_uNumWorkers, void *in_pClientData) | 
| Callback function prototype definition used for handling requests from JobMgr for new workers to perform work.  [詳解] | |
| 公開変数類 | |
| FuncRequestJobWorker | fnRequestJobWorker | 
| Function called by the job manager when a new worker needs to be requested. When null, all jobs will be executed on the same thread that calls RenderAudio().  [詳解] | |
| AkUInt32 | uMaxActiveWorkers [AK_NUM_JOB_TYPES] | 
| The maximum number of concurrent workers that will be requested. Must be >= 1 for each jobType.  [詳解] | |
| AkUInt32 | uNumMemorySlabs | 
| Number of memory slabs to pre-allocate for job manager memory. At least one slab per worker thread should be pre-allocated. Default is 1.  [詳解] | |
| AkUInt32 | uMemorySlabSize | 
| Size of each memory slab used for job manager memory. Must be a power of two. Default is 8K.  [詳解] | |
| void * | pClientData | 
| Arbitrary data that will be passed back to the client when calling FuncRequestJobWorker  [詳解] | |
Settings for the Sound Engine's internal job manager
AkSoundEngine.h の 181 行目に定義があります。