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Wwise SDK 2023.1.17
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#include <AkCallback.h>
公開変数類 | |
| AkPlayingID | playingID |
| Playing ID of Event, returned by PostEvent() [詳解] | |
| AkSegmentInfo | segmentInfo |
| Segment information corresponding to the segment triggering this callback. [詳解] | |
| AkCallbackType | musicSyncType |
| Would be either AK_MusicSyncEntry, AK_MusicSyncBeat, AK_MusicSyncBar, AK_MusicSyncExit, AK_MusicSyncGrid, AK_MusicSyncPoint or AK_MusicSyncUserCue. [詳解] | |
| char * | pszUserCueName |
| Cue name (UTF-8 string). Set for notifications AK_MusicSyncUserCue. NULL if cue has no name. [詳解] | |
基底クラス AkCallbackInfo に属する継承公開変数類 | |
| void * | pCookie |
| User data, passed to PostEvent() [詳解] | |
| AkGameObjectID | gameObjID |
| Game object ID [詳解] | |
Callback information structure corresponding to AK_MusicSyncEntry, AK_MusicSyncBeat, AK_MusicSyncBar, AK_MusicSyncExit, AK_MusicSyncGrid, AK_MusicSyncPoint and AK_MusicSyncUserCue. If you need the Tempo, you can compute it using the fBeatDuration Tempo (beats per minute) = 60/fBeatDuration
AkCallback.h の 235 行目に定義があります。