|  | ◆ Execute()
Translate and then send back the translated message to the sound engine via it's m_funcLocalOutput  引数
  
    | in_eErrorCode | Error code number value |  | in_pszError | Message or error string to be displayed |  | in_errorLevel | The error level of the message |  | in_pID | Related Playing ID if applicable, AK_INVALID_PLAYING_ID otherwise |  | in_gId | Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise |  | in_sId | Related Sound ID if applicable, AK_INVALID__ID otherwise |  | in_args | Variable arguments to replace the wwise tags contained in the message or error string |  | in_uArgSize | Size of argument blob. |  | out_pBuffer | Optional: buffer to receive the output string. If not provided, the output goes to the local output function |  | in_BufferSize | Optional: out_pBuffer size. | 
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