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                | Wwise Unity Integration Documentation
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This will call AkUnitySoundEngine.PostTrigger() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.  
 [詳解]
AkDragDropTriggerHandler, AK.Wwise.IMigratableを継承しています。
| 公開変数類 | |
| System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } | 
| List containing the enabled triggers.  [詳解] | |
| bool | useOtherObject = false | 
| This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.  [詳解] | |
| 静的公開変数類 | |
| const int | MAX_NB_TRIGGERS = 32 | 
| Since our mask is a 32 bits integer, we can't have more than 32 triggers  [詳解] | |
| static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() | 
| Will contain the types of all the triggers derived from AkTriggerBase at runtime  [詳解] | |
This will call AkUnitySoundEngine.PostTrigger() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.