|
Wwise SDK 2025.1.2
|
#include <AkCommandTypes.h>
公開変数類 | |
| AkUniqueID | eventID |
| ID of event. Stream caching state will be updated for all streaming files referenced by this event. [詳解] | |
| AkUInt8 | isCached |
| Activate or de-activate stream caching. When false, any cache buffers previously associated with the event are released. [詳解] | |
| AkPriority | activePriority |
| Priority of active stream caching I/O [詳解] | |
| AkPriority | inactivePriority |
| Priority of inactive stream caching I/O [詳解] | |
Allows streaming the first part of all streamed files referenced by an Event into a cache buffer.
Caching streams are serviced when no other streams require the available bandwidth. The files will remain cached until a command disables caching, or a higher priority pinned file needs the space and the limit set by uMaxCachePinnedBytes is exceeded.
AK::StreamMgr::IAkLowLevelIOHook::BatchOpen() and AkFileSystemFlags. inactivePriority is only relevant for events that reference switch containers that are assigned to State Groups. This parameter is ignored for all other events, including events that only reference switch containers that are assigned to Switch Groups. Files that are chosen based on a Switch Group have a different switch value per game object, and are all effectively considered active by the pin-to-cache system.This command can fail for the following reasons:
AK_InvalidParameter if eventID is invalidAK_IDNotFound if eventID refers to an unknown eventAkCommandTypes.h の 1249 行目に定義があります。