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Wwise SDK 2025.1.2
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#include <AkCommandTypes.h>
公開変数類 | |
| AkOutputDeviceID | outputDeviceID |
| ID of output device. This can be obtained from AK_SoundEngine_GetOutputID. Set to 0 for primary output. [詳解] | |
Removes one output added through AkCmd_AddOutput
If a listener was associated with the device, you should consider unregistering the listener before adding this command so that Game Object/Listener routing is properly updated according to your game scenario.
AkCommandTypes.h の 894 行目に定義があります。