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Wwise SDK 2025.1.3
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Retrieves the game objects at a specific profiler capture time.
| Name | タイプ | 概要 |
|---|---|---|
| time * | The time in milliseconds to query for game objects. One of: | |
| integer | 範囲: [0,*] | |
| string | グローバルのプロファイラカーソルの1つを特定します。可能な値:
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(必須*)
| Name | タイプ | 概要 |
|---|---|---|
| return * | array | An array of objects containing game object data. |
| return [...] | object | The game object and its registration data. |
| return[...].id * | The ID of the game object. Any of: | |
| integer | 符号なし整数64-bit。範囲: [0,18446744073709551615] | |
| integer | Integer 64-bit. 範囲: [-9223372036854775808,9223372036854775807] | |
| return[...].name * | string | The name of the game object. |
| return[...].registerTime * | integer | The time at which the game object was registered. Integer 32-bit. 範囲: [-2147483648,2147483647] |
| return[...].unregisterTime * | integer | The time at which the game object was unregistered. Integer 32-bit. 範囲: [-2147483648,2147483647] |
(必須*)
Wwise Authoring APIの詳細は、 Wwise Authoring API (WAAPI)を使用する を参照してください。