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Wwise SDK 2025.1.3
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#include <AkCommandTypes.h>
公開変数類 | |
| AkUniqueID | eventID |
| ID of event [詳解] | |
| AkGameObjectID | gameObjectID |
| (optional) Game Object ID (can be invalid) [詳解] | |
| AkTimeMs | transitionTime |
| (optional) Duration of transition in milliseconds [詳解] | |
| AkPlayingID | playingID |
| (optional) Limit scope to specified playing ID. [詳解] | |
| AkUInt8 | fadeCurve |
| (optional) Curve type to be used for the game parameter interpolation, see AkCurveInterpolation [詳解] | |
| AkUInt8 | actionType |
| See AkActionOnEventType [詳解] | |
Executes an action on all nodes that are referenced in the specified event in an action of type play.
This command can fail for the following reasons:
eventID is invalid, actionType is not a valid action or fadeCurve is not a valid AkCurveInterpolation value.gameObjectID is specified but not a registered game object.AkCommandTypes.h の 586 行目に定義があります。