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Can I use UE4 attenuation shapes with Wwise?

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UE4 has the ability to have volumes (including attenuation) in multiple shapes (capsule, cone, square, sphere) that is quite useful.

Is there a way to set Wwise's attenuation to use these shapes as well? AFAIK Wwise's attenuations in UE4 are all spheres.
asked Feb 18, 2015 in General Discussion by Jack M. (430 points)

1 Answer

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Hey Jack, attenuation in wwise only comes from one parameter: distance, meaning it can only calculate spherically.

If I REALLY wanted odd shapes, my best guess would be to remove distance attenuation setting for the sound. Then use RTPCs linked to angle, azimuth and distance etc to devise your own clever distance attenuation in the RTPC settings of the sound. This Might be possible? Of course don't ask me how to work out the curves so that they create the right shape. My trig/calculus is a little rusty.  We could probably set up some odd capsule or pancake shapes, but I don't think we could do a box this way...
answered Feb 18, 2015 by Richard Goulet (5,740 points)
selected Feb 27, 2015 by Jack M.
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