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Possible to apply different occlusion values for each point in a MultiPosition sound?

+3 votes
In our game we are simulating sound re-localization using SetMultiplePositions, as described in the Wwise Unity Integration help file.

My question is- is there any way to set an occlusion/obstruction value on the original sound in the actual object's position, while maintaining no occlusion on the "virtual" re-localized sounds? If not, the only way we can simulate sound re-localization would be not to play the sound at the original position at all, and use only the re-localized sounds.

Cheers
asked Apr 23, 2015 in General Discussion by Richard Goulet (5,740 points)
Hi there, this is an old topic but I was wondering if you were able to figure out a solution?

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