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How to use Enable/Disable State Events

+7 votes
Hello! I'm working on a music system that utilizes Events to drive State changes. I currently have "Set State" Events working just fine, but I'm a little confused about what "Enable State" and "Disable State" Events actually do, and how they differ from "Set State" Events. When I set-up an Enable or Disable State Event and associate it with a Game Object, nothing seems to happen when the Event is called.

My goal is for this music system to rely on a complex matrix of state changes, so I'd like to know how to utilize State-related Events to their fullest potential. Any explanation you can offer would be much appreciated! Thanks in advance for your help!
asked Sep 9, 2015 in General Discussion by Rob G. (170 points)
I would like to know as well.

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