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Unity 2016.1.1 user cues broken on Windows

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In my testing, it appears that the Windows plugin is either sending the musicSyncType as a 64-bit value, or adding an extra 32-bits of padding.  This leads to the user cue name always coming back as an empty string.

Is this a known issue?
Kevin F. (130 ポイント) 2016 8/10 質問 General Discussion
I'm having the same issue with 2016.1.2 unity integration. user cue string is always Null.
Same problem here with 2016.1.2. All User Cue callbacks arrive when they should but with an empty name.

回答 3

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I also have this problem - did anyone have a solution ?
Sam T. (480 ポイント) 2016 12/20 回答
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ベストアンサー
Ok so Ive just updated to version 2016.2.1 and this problem has been resolved. Thanks
Sam T. (480 ポイント) 2016 12/22 回答
Fabien B. (Audiokinetic) 2016 12/22 選択
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I had a similar issue. Using Unity 2020.3.2f1 and Wwise 2021.1.7.7796, musicSyncType callbacks were returning as empty when the application was built as x86. A combination of updating to Wwise 2021.1.9.7847 and building the application as x64 resolved the issue.
Kolton H. (140 ポイント) 2022 6/12 回答
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