Hello,
I've been trying to package a UE4.13.1 project with the Wwise v2016.1.3 integration (Build 5878) installed as an engine plugin, and sadly the process always ends in errors. Now the same project build just fine when de-activating the Wwise plugin. I tried to dig a little deeper and took a look at the build log to get more info. In short, the issue can be attributed to this:
LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\4.13\Engine\Plugins\Wwise\Binaries\Win64\UE4-AkAudio.lib'
I tried all of the options I could think of without success. I installed the integration as an Installed Plugin, following the steps provided here
https://www.audiokinetic.com/library/edge/?source=UE4&id=installation.html, I did both installation methods with the engine's source obtained though GitHub and the version downloaded from the Epic Games Launcher.
Thanks in advance,
Daniel
Log:
Creating makefile for CharacterSyste (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 3 actions (4 in parallel)
PCH.UELinkerFixupsName.h.cpp
UELinkerFixups.cpp
[3/3] Link CharacterSyste.exe
LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\4.13\Engine\Plugins\Wwise\Binaries\Win64\UE4-AkAudio.lib'
ERROR: UBT ERROR: Failed to produce item: C:\Users\Daniel\Desktop\Current Project\AudioGyms\SidescrollCharacter\CharacterSyste\Binaries\Win64\CharacterSyste.exe
Total build time: 6.01 seconds