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Does anyone have an example of Unity Callbacks I can use to trigger one event after another?

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I'm new to C# and was looking to trigger an event on object b after a different event completes on object A. Like an explosion sound triggering on a cube after a line of dialog on a player. Any help would be appreciated!

 

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Chris F. (100 ポイント) 2017 3/2 質問 General Discussion

回答 2

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I would also like to know how this works. Please let me know if you have figured this out!
Aaron I. (220 ポイント) 2017 6/25 回答
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Something like this could work for you:

public void EventWithCallback(string eventName)

{

AkSoundEngine.PostEvent(eventName, gameObject, (uint)AkCallbackType.AK_EndOfEvent, EventCallback, this);

}

 

private void EventCallback(object in_cookie, AkCallbackType in_type, object in_callbackInfo)

{

if (in_type == AkCallbackType.AK_EndOfEvent)

{

// trigger second event here

}

}
Alexander H. (300 ポイント) 2019 2/20 回答
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