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Asynchronous loading of soundbanks in UE4 hangs the packaged build

+1 支持
The asynchronus loading of the sound banks in UE4 seems to block the main UE4 thread, which in turn freezes the game loading indefinitely.
In order to work around this problem (when the build is packed), you have to go into Porject Settings, and find a field "Event Driven Loader Enabled" and untick it.
The downside of this workaround is a slower overall loading time of all the game assets.
Is there a way to fix that?
We use UE 4.16.2 and Wwise 2017.1
ilya n. (220 ポイント) 2017 9/6 質問 General Discussion
Same problem here, and disabling EDL is not an option for us.
We are having the same problem. We have one big sound bank. Maybe that could be the problem?

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