Hi,
We're currently working with a developer on a project using WWise 2017.2.2.6553, they're encountering an issue with the Audio which generations the following assertion in debug:
Assertion Failed! D:/Jenkins/ws/wwise_v2017.2/Wwise/SDK/source/SoundEngine/AkAudiolib/Common/AkSpeakerPan.cpp:1252: first > 0 || second > 0
Assertion Failed! D:/Jenkins/ws/wwise_v2017.2/Wwise/SDK/source/SoundEngine/AkAudiolib/Common/AkSpeakerPan.cpp:1251: uArc < in_uNumArcs
This manifests itself in game as corrupt audio, it seems that the rapid switching of L/R audio channels is triggering the issue.
Has anyone encountered this, is there a work around or a fix in later versions of WWise?
Thanks,
David Smethurst