I can not ensure it is useful.
I found a problem about 'AkPluginActivator.cs' in my project, the file shows that ‘// Path is Assets/Wwise/Deployment/Plugins/Platform. We need the platform string’ ,
and 'AkPluginActivator.cs' is called to parse the key info in gameplay, some codes like 'var pluginPlatform = splitPath[5];' ,the position '5' is from the default path 'Assets/Wwise/Deployment/Plugins/Platform' and it gets the info about 'Platform'
so, when I move wwise folder to Plugins, it changes 'Assets/Wwise/Deployment/Plugins/Platform' to 'Assets/Plugins/Wwise/Deployment/Plugins/Platform', it will get incorrect key info 'Plugins' , when I changed the position num to 6 (there are some code need to change in the file) , DllNotFoundException will not to be reported