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Wwise-Unity / moving object, spatial audio problem [閉鎖]

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Hi guys.

I am trying to play some sound in a Unity project using Wwise as a middleware. I have a problem listening to a sound on a moving object. If someone could share a bit of knowledge I'd be very happy! :D

Wwise project information:

sfx_moving -> The audio sfx which is set to loop. Under the Positioning tab I have the following settings.

https://i.postimg.cc/DyX05BMK/positioning.jpg

movingtileTrigger -> The event with the sound

Unity project:

The scripts

https://i.postimg.cc/52WBmHpn/unity.jpg

I have also implented the following code in the object within void Start ():

gameObject.AddComponent<AkSpatialAudioEmitter>();
AkSoundEngine.PostEvent("movingtileTrigger", gameObject);

 

Thanks a lot in advance!

閉鎖(理由): My bad. Listener was out of position.
Yannis T. (100 ポイント) 2019 9/2 質問 General Discussion
Yannis T. 2019 9/3 閉鎖
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