Wwise バージョン
- Sample Project
- Wwise SDK
- Wwise Unityインテグレーション
- Wwise Unreal インテグレーション
- Wwiseの基本的なアプローチ
- Wwiseヘルプ
その他のドキュメント
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
技能検定コース
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
その他のソース
- ウェブサイト
- 動画
- プラグイン
- クリエイターズディレクトリ
- Q&A
- ブログ
_ak_sound_engine_8h_source
Wwise SDK
enabled in most scenarios. Will print error messages in the log if invalid values are found at various point in the pipeline. Contact AK Support with the new error messages for more information. 267 268 bool bOfflineRendering; ///< Enables/disables offline rendering. \ref goingfurther_offlinerendering 269 270 AkProfilerPushTimerFunc fnProfilerPushTimer; ///< External (optional) ...
OpenSSL or SSLeay
Meta XR Audio Plug-in
endorse or promote products derived from this software without * prior written permission. For written permission, please contact * openssl-core@openssl.org. * * 5. Products derived from this software may not be called "OpenSSL" * nor may "OpenSSL" appear in their names without prior written * permission of the OpenSSL Project. * * 6. Redistributions of any form whatsoever must retain the following ...
Strataのオープンソースコンポーネント
Strataヘルプ
Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: Audioplugins Copyright (C) 2017 Daniel Rudrich This program comes with ABSOLUTELY NO WARRANTY; for details type ...
Audiokinetic media contact:Nour Al Hammoud, Director of Marketing+1 514 499-9100 Ext: 236nhammoud@audiokinetic.com Tencent Cloud media contact:Portia Huang, Director of Global Communications+852 3148 5100 Ext. 50740portiahuang@tencent.com
ライセンス契約 | Audiokinetic
ウェブサイト
use of the AUDIOKINETIC Wwise Technology to other Licensee Platforms, or purchase additional plug-ins, Licensee needs to contact sales@audiokinetic.com 3.3License Key (continued) Project Leaders may only disclose the License Key to its faculty and students currently engaged in its academic programs, and only for non-commercial academic and research purposes. Licensee and each Project Leader ...
ReaOpenは、オーディオファイルを選択して元のREAPERプロジェクトを簡単に開けるという、無料で軽量のプログラムです。WindowsでもMacでも使え、Wwise、Explorer、Finder、そしてREAPER自体にインテグレートできます。前回は、WAAPI Transferを使ってREAPERからWwiseに送る方法を説明しました。今回は、その逆方向です。 使い方は基本的にGame Audio Connect プラグインの、Open in Nuendoコマンドと同じです。プログラムの核となるのはジェレミー・ロジャース(Jeremy Roggers)、別名JerContactが書いたOpen project from clipboardというスクリプトで、それに私が手を加えました。まだジェレミーがつくったものを見たことがなければ、彼はProtoolsからREAPERに乗り換える人に役立つアイデアをたくさんも ...
like GameSoundCon are also a great option for folks in game audio.If you have any questions about this list, feel free to contact me through the school’s email on our site, SoVGA.com. Our Discord is also a great spot to connect with around 900 folks part of the SoVGA community: Discord.com/invite/K36rCekacM 1) Prepare If you're planning to go to GDC talks, a good way to get ready for them is by watching ...
events such as http://www.notgdc.fun/, and https://gamedev.world/en/ which may be of interest. If you have any questions, contact me at any time via the email on our School of Video Game Audio site, and I'll do my best to help out! 1. Prepare If you're planning to go to GDC talks then a good way to get ready for them is by watching free GDC vault videos from last year and earlier. It'll just give ...
Series #12 February 13, 2020 Fanny Rebillard and David Viens at IAM-CIRMMT explore what archiving means and it's role in keeping record of video game sound. For more information about IAM events: http://www.interactiveaudiomontreal.com/ To follow IAM on social media: Twitter : https://twitter.com/IAM_MTL FB : https://www.facebook.com/InteractiveAudioMontreal/ Contact : info@interactiveaudiomontreal.
Designed Element Considerations 01:13:35 Tale of the Red Deer & Sound Stories 01:19:22 Metal Bending Strategy 01:25:46 Contact Microphones 01:33:34 Creative Applications of Physics Sounds 01:35:37 UCS Naming Standardizations 01:41:43 The Power of Reaper 01:44:15 Community Contributions 01:45:00 Strata, Free Samples, Physics Hands-On 01:47:18 Wrap Up and Thanks! Audiokinetic: https://www.audiokinetic.
Jiayue Liu
クリエイターズディレクトリ
Searching for employment opportunities contact:psysia@qq.com
Jingwan (Coco) Feng
クリエイターズディレクトリ
- Contact - cocofeng0523 (Wechat ID) cocofjw@gmail.com
Alexander Gustafson
クリエイターズディレクトリ
Hey there! My name is Alex Gus and I'm from Springfield, Illinois. --Based in Chicago-- I've had a passion for music and fun sounds for as long as I can remember. I've performed on stages and sang in choirs & bands in high school and college. That's what led me to audio production. I studied recording techniques and DSP at Belmont University in Nashville, Tennessee. Lets capture the wonder.
Iain McClosky
クリエイターズディレクトリ
Student in final year of University studying Audio Engineering at Perth UHI, Scotland. Technical/Sound Designer from Scotland looking for work. For enquiries contact: venturasound@outlook.com
Christian Sanchez
クリエイターズディレクトリ
goals involve continues learning, work-life balance, and leadership development. Thank you for taking the time to read this. Contact me anytime via Email, phone call, or video call.
Matthias Köhler
クリエイターズディレクトリ
commercial use, ensuring high-quality sound design for any project, from voiceovers to complex soundscapes. Feel free to contact me via mk at oszillation-media.com and drop me a message so that I can get back to to you for sure. Thank you.
Codex 7782
クリエイターズディレクトリ
I do audio stuff and yeah Contact me on Discord: currentlycodex
pulldown will not be displayed.4. If you’ve talked with any of the Licensing team here at AK, choose them from the ‘Audiokinetic Contact’ list. This way, we don’t assign your project to someone else, if you already know one of my team here.5. Project Description is a required field, but it’s VERY vague. We’ve had folks type ‘it’s a game’. Technically legit, but… come on now :). We’ve also had ...
should be there. Programmers, Sound Designers, Composers, Audio Programmers, Producers, even Exec Producers and other business contacts on your end. The more information we have about who’s doing what on your project, the better we can work with you. Far too often, we have projects with a single user in our system, then that user leaves and the rest of the team has no idea how to update their license ...