Wwise バージョン
  • Sample Project
  • Wwise SDK
  • Wwise Unityインテグレーション
  • Wwise Unreal インテグレーション
  • Wwiseの基本的なアプローチ
  • Wwiseヘルプ

その他のドキュメント

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

技能検定コース

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

その他のソース

  • ウェブサイト
  • 動画
  • プラグイン
  • クリエイターズディレクトリ
  • Q&A
  • ブログ
For out-of-place effect plugins, IAkEffectPlugin::Init mentions the io_rFormat can be changed.  Changing from an input of 1 to 3 channels works as expected, but 2 to 3 (with respective changes to fields like uBlockAlign and channel mask) crashes in wwise.  This occurs in various versions, e.g. v2023.1.5.8522.  Any recommendations for effect plugins that ...
entitlementsWwiseUnity: Refreshing asset database.UnityEngine.StackTraceUtility:ExtractStackTrace ()Unity版本是 2021.3.29f1 ,Wwise版本是2023.1.8版本,即使是重启后的电脑,在没有打开Unity 的时候,也会报错。
Audio from Wwise is not playing in PS5 build from Unreal 5.4.4(FYI: Audio inside Unreal is playing). It's working in PC & Xbox builds.As for the log: Blueprint RefBlueprint Ref ImgLog:Get or Create Ak Component Valid24 //Some number other than 0Wwise Version: 2023.1.9.8628Unreal Version: 5.4.4
在之前的unity工程里使用wwise2022进行联调,如果某个Event不存在于bank中,将该Event使用PostEvent尝试播放并且开启联调后,unity和wwise都可以看到该事件的名称和所属的GameObject名称。更新插件版本后(unity2023.3.62f1 wwise2024.1.7)将无法达到上述的预期效果
mention mach_absolute_time(). The reason for this is that we have stopped using mach_absolute_time() in Wwise 2022.1.9/2023.1.0 at the same time as we published the documentation on the topic. This means that if you are using Wwise 2021.1.x or older, you are missing some of the information why we use it.  mach_absolute_time() is used by Wwise to compute "elapsed between events ...
Ventura 13.7.5Unity 6000.0.45f1<!-- notionvc: 24845da4-ad52-433b-9c47-7c3b24908719 --> You could do that for Wwise 2023.1.x, the version of Wwise the certification was crafted for. We introduced the AkMemoryArena, a memory manager made for Wwise, in 2024.1, so that setting will probably change in Unity. It is not necessary to mess with that unless you are having issues exceeding the available ...
i am developing an effect plugin for Wwise 2023.1. i am able to run the plugin in Wwise Authoring on Windows. however, i cannot figure out how to do the same on Mac. the sound engine part of the plugin builds fine on Mac. however, if i understand the documentation correctly, the resulting .dylib is not actually used at all when running Wwise Authoring on Mac: "because the Wwise Authoring application ...
Hey! Wwise 2023.1 here Is there a way to find all the objects that are using custom attenuations (both modified ShareSets and custom assignments to objects)? I can easily find these attenuations but I want objects on which they are used. And every try with "referenceTo", "where" and other possibilities give me blank list but I know such attenuations are used in the project. What is also interesting ...
Currently the latest supported SDK is 5.0 which will be deprecated in January 2023. When is there a new release planned, that will support the latest version. Thanks.