Wwise バージョン
  • Cube Integration
  • Installation and Migration Guide(日本語)
  • Sample Project
  • Wwise SDK 2019.1.11
  • Wwise Unity Integration
  • Wwise Unreal インテグレーション
  • Wwise ヘルプ
  • Wwiseの基本的なアプローチ

その他のドキュメント

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

技能検定コース

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

その他のソース

  • ウェブサイト
  • 動画
  • プラグイン
  • クリエイターズディレクトリ
  • Q&A
  • ブログ
HelloI'm a beginner!1. Does Wwise or any other program have the ability to automatically up-mix the sounds of existing VR contents? I'd like to upgrade from the Streo format to the 5.1 surround format.2. Is there a delay that gives a reverberation effect using HRTF? (I want to give a reverberation effect to the speaker.) 
https://www.youtube.com/watch?v=m3fj82wmCN0&list=PLXMeprTk4ORPcG9rd_lilElZERqhtcEFU&index=14I was following the Mixing Desk tutorial above while using Wwise 2019, but when the Master Audio Bus objects are moved into the new "Busses" mixing desk (at around timestamp 4:52). When it's done in the video, the "Editing States" box on the top of the mixing desk window becomes inhabited with "PlayerLife.
Krishanu Moitra
クリエイターズディレクトリ
I am an Award Winning Sound Designer based in Mumbai, Maharashtra, India. I have a total of 6 to 7 years of working experience. I specialize in Film & Game Sound Post Production. My expertise lies in verticals such as Dialogue Editing, Sound FX Editing, Foley Recording & Editing, Re-recording Mixing and ADR Recording.
James Pennington
クリエイターズディレクトリ
for a YT content creator focused on creating Daggerfall based video content. I chose to be credited as my online name, Bytemixer.
Jake Wellborn
クリエイターズディレクトリ
Hello! I am a sound designer, sound mixer, and music composer from Anchorage, Alaska. I have been working in the audio and music field since 2017 with networks such as ABC, Hulu, HBO Max, Amazon Prime, and more!
 I've installed both the xlm and dll files in the folder directed but I'm still not getting the spatializer plug in in the mixer plug in the menu under the audio bus property editor. And ideas on what I could do next? I've updated wwise and my computer just in case it was the issue with no success. in the Audio Bus Property Editor, if you don't see the Mixer Plug-In tab, you have to enable it ...
Mike Pipgras
クリエイターズディレクトリ
Nearly 20-year Audio Post Production Professional. Re-Recording Mixer, Supervising Sound Editor/Designer.
Hi, I hope this would be simple to implement: A new transition type for overlapping sounds that shouldn't fade in/out. In form, it should allow the user to have one sound in a sequence or random container start playing before the previous is finished. It would be defined by a Duration (like the current Delay mode, where the value represents how long before the end of the segment the next segment should ...
It seems strange to me that Playback Limits do not display inherited settings from parent Actor Mixers, but all other Advanced Settings on an Actor-Mixer do.
In wwise 2013 it was possible to have audio output to bluetooth headset, have the audio ran on background and mix with audio from another app like spotify. Since moving to use AVAudioSession (with wwise 2014) this has not been working anymore. I can have bluetooth audio output in ambient mode, but no music mixing or background audio OR I can have background audio and mixing but no bluetooth audio ...
Hi peoples! I am trying to insert a delay effect dynamically into the relevant Actor Mixer because depending on the level we need a varying delay time (we found no way of automating that through RTPC).I've found the following method in the documentation which seems to be the method I need:SetActorMixerEffect()In the Duration callback info I recieve a nodeID which is necessary, but when I try ...
do the layering and production work in my DAW, but I get some harsh phasing and aliasing issues when doing a simple mono-mixdown. I understand I'll lose the depth and richness of the stereo image, but I wanted to know if you can recommend a healthier, less harmful way of converting a stereo original audio file to mono.I love the Wwise downmix conversion algorithm, but I need to do all the layering ...
I have an effect plugin hosted in an auxiliary bus.  While it successfully processes all sends routed to that bus, it does not seem to be executed against a submix of those sends (rather, it sounds like it's processing each send buffer independently).  I can give more detail if needed, but the main point is that I’d like to have it run in a context equivalent to the “submix ...
It seems there is almost no documents or samples regarding mixer plugin development excpet the header files. Where can I find some more detailed information on this topic? Are such docs only available to licensed customers and parterners? Thanks.
Hi AK Folks! I have a pair of Sound Objects in Wwise that live underneath an Actor-Mixer. The play events I've created reference those Sound Objects directly. I've set the playback volume for these sounds at the Actor-Mixer level. When I test in Unreal 4 (PIE), the sounds seem to ignore this mix setting and play back at full volume. If I connect Wwise to Unreal, and then click on the Actor-Mixer, ...
via the "Add >>" selector. I can see the states ("Alive" and "Dead") under the state group. However when I go back to the Mixing Desk and select either Alive or Dead in the "Editing States" window at the top, the parameters under the PlayerLife state remain greyed out, preventing me from making any changes. I am able to resolve this by going back into the floating Environmental Bus Property Editor ...
Dear Audiokinetic gurus, I had my first try with the plugin dev for wwise using the wp.py template. I need to develop a versatile multichannel panner as mixer plugin to be used with the ASIO OUTPUT plugin. As a first step I would like to reproduce the CHANNEL ROUTER plugin. For now now I am totally stuck with the parameter settings. I understood there are two "levels" : the "properties" defined to ...
[Wwise 2016.2.6] After unlinking the mixer-input plugin toggle, assigning a new mixer to one platform will appear in the GUI to override another. Unlinked mixer references XML<Reference Name="Mixer" PluginName="Oculus Spatializer" CompanyID="266" PluginID="146" PluginType="6"><ObjectRef Name="Oculus_Spatializer" ID="{00C53681-B97C-40CF-B833-585DD6ACE7B3}" WorkUnitID="{54240276-F78B-45D8-BB64-7 ...
I recently opened a Wwise project on my mac using an apollo x8 interface. When I set my Authoring Audio Preferences to use this interface it only output stereo. When I changed the Main Mix Configuration from use audio device to 5.1 sound came out of my speakers asigned to the wrong channels and at full volume ignoring my volume controller on the interface. My Mac Audio/Midi setup is set to a 5.1 ...
Hello, I've been wanting to talk to you about this for a long time, but I don't understand why there isn't the equivalent of an Actor-Mixer for interactive music elements. For example, if you want to globally manage several parts of the same piece or several pieces (to which you want to assign the same effects or behaviors), you have to use a Music Switch Container even though you don't necessarily ...