Wwise バージョン
  • Sample Project
  • Wwise SDK
  • Wwise Unityインテグレーション
  • Wwise Unreal インテグレーション
  • Wwiseの基本的なアプローチ
  • Wwiseヘルプ

その他のドキュメント

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

技能検定コース

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

その他のソース

  • ウェブサイト
  • 動画
  • プラグイン
  • クリエイターズディレクトリ
  • Q&A
  • ブログ
Environments
Wwiseヘルプ
Many of the same considerations discussed in Cinematic VR apply to Auxiliary Busses used for environmental Effects. The RoomVerb and AK Convolution Reverb Effects support ambisonics natively, however Matrix Reverb does not. You can use them on a stereo, 4.0, or greater bus, whether you want to use the front-back delays or not, and route them to ambisonic busses. Their output will be encoded to ambisonics ...
Soundseed Grain tips
Wwiseヘルプ
While exploring the Soundseed Grain granular synthesis, keep the following tips in mind.Press Start CapturePreview: edit in external editorUsing saw up mode for scanning file/implement time scaling effectsDesigning 3D ambiencesSound positioning settingsSoundseed Grain designAmplitude and filter are best used with grain modulationUsing markers in a macro windowPress Start CaptureIn Wwise, live monitoring ...
The sample project demonstrates typical sound design examples in Wwise. It shows how you can creatively use established and new features. Feel free to experiment with these examples. After you’ve gone through this project, go ahead and make your own projects to reflect your vision of game audio. You can start by Installing the Sample Project and then refer to the following sections for details ...
The Ambience Detailed Rain collection is arranged in subprojects that include a variety of flexible rain sounds in a broad range of environments and intensities. The sounds are customized using multiple control tracks. The Rain Background subproject is mixed using higher-order ambisonics with assets recorded in Octo3d 8-channel format. They are set up to render in a variety of common multichannel ...
Ambience Doom offers a range of tones that articulate darkness, danger, and despair. The Drone subprojects are especially useful for establishing foreboding in any natural or urban ambience.The subprojects are mixed using higher order ambisonics with assets recorded in ORTF-3D. They are set up to render in a variety of common multichannel formats to suit your requirements, ranging from binaural to ...
The following image displays the tracks of an Ambisonic Ambience Doom subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Doom subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent Composites ...
The following image displays the tracks of an Ambisonic Ambience Fantasy subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Fantasy subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent ...
This collection includes both fire and water sounds. It contains ambiences of forest and house fires, a generic, highly scalable fire, and the smoldering remains of the aftermath. All are preconfigured to render in multiple channel configurations. Using ambisonic recordings and higher order ambisonic mixing, the intensity and scale of the fires are easily adjusted. In addition, subprojects allow for ...
The following image displays the tracks of an Ambisonic Ambience Medieval subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Medieval subprojects. CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite ...
Ambience Sci-Fi offers a range of environments found in space-themed science fiction worlds, from nebula to portals, planets, ships, interiors and exteriors. The subprojects are set up to allow rapid variation of perspective and intensity, from the subtle drone of distant nebula to faster-than-light warp drive tearing through spacetime. The subprojects are mixed using higher order ambisonics with ...
The following image displays the tracks of an Ambisonic Ambience Sci-Fi subproject. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Sci-Fi subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent ...
The Ambience Space Station collection is arranged in subprojects that cover the range of space exploration, from alien vessels and environments to expressive drones, rumbles, and room tones. In the Miscellaneous subproject, you will find black holes, stars, nebula, and wormholes. The Objects subproject includes point source elements such as alarms, vents, jets, engines, force fields, electricity, ...
The following image displays the tracks of an Ambisonic Ambience Urban subproject, from all of the subprojects except the Additional subprojects. These projects are arranged with Layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Urban subprojects.CompositesThe following figure shows the Composite ...
Ambience Warfare provides multichannel ambience bed tracks for battles of various eras: modern, medieval, historical, and sci-fi. The tracks feature weapons, other ordnances, and vehicles of each era.The ambient bed subprojects are mixed using higher order ambisonics with assets recorded in 1st order AmbiX. They are set up to render in a variety of common multichannel formats to suit your requirements ...
The following image displays the tracks of an ambisonic Ambience Warfare subproject. These projects are arranged with layers that form ambient loops. Track colors vary by layer, and the track names and colors are used similarly throughout the Ambience Warfare subprojects.CompositesThe following image shows the Composite tracks in white. Note that the Stereo composite is routed to the parent Composites ...
Submersion Collection Guide
Strataヘルプ
The Submersion collection is arranged in subprojects that cover an expensive range of highly flexible sounds in a broad range of environments. The objects making those sounds are easily customized using multiple control tracks. The Underwater Ambience subproject is mixed using higher-order ambisonics. This subproject is set up to render in a variety of common multichannel formats, ranging from binaural ...
Wwise SDK 2024.1.7 Release Notes 2021.1.1 The following sections list and describe the changes to Wwise between version 2021.1 and version 2021.1.1. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features API Changes Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported ...
Wwise SDK 2024.1.7 New Features Overview 2019.2 Profiler Filtering When looking at a Capture session, it is not uncommon to have a lot capture data visible at a given time, making it difficult to pinpoint the specific information you want to investigate. The filtering toolbar gives you the ability to narrow your search and focus on the sound, problem, or project area that you're interested ...
Wwise SDK 2024.1.7 Release Notes 2018.1.2 The following sections list and describe the changes to Wwise between version 2018.1.1 and version 2018.1.2. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Note: Plug-in Developers This version of Wwise supports ...
Wwise SDK 2024.1.7 Important Migration Notes 2016.1 WG-24215 BREAKING CHANGE: Dynamic and static library system for plug-ins In order to better support commercial game engines (such as Unity and Unreal 4) and 3rd-party plug-in makers, the plug-in system was overhauled. Plug-ins now come in two flavors: static libraries and dynamic libraries. Static linking works as before, with the notable ...