Wwise バージョン
- Sample Project
- Wwise SDK
- Wwise Unityインテグレーション
- Wwise Unreal インテグレーション
- Wwiseの基本的なアプローチ
- Wwiseヘルプ
その他のドキュメント
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
技能検定コース
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
その他のソース
- ウェブサイト
- 動画
- プラグイン
- クリエイターズディレクトリ
- Q&A
- ブログ
The Underwater Ambience SubprojectThis subproject is unique in the collection and is set up according to the Strata method for producing multi-channel ambiences for a wide variety of ambient immersive experiences.The following image displays the tracks that makeup one environment loop of the ambisonic Submersion subproject Underwater Ambience. The environments in the subproject are:Deep Sea Calm and ...
Authoring Audio Objects
Wwiseヘルプ
The following sections cover the four main steps required to author Audio Objects and ensure they reach the System Audio Device for possible conversion to System Audio Object(s):Enabling 3D audio and Audio Objects for your projectRouting ambient background sounds to the Main MixRouting music to the Passthrough MixRouting sounds that would benefit from spatial precision to an Audio Objects busEnabling ...
This section includes conceptual and procedural information on how to enhance the rich and immersive game environments using a variety of properties and behaviors, effects, motion, positioning settings, and playback priority.Defining object playback behaviors—working with Random, Sequence, Switch, and Blend Containers, creating a loop, streaming media, and using the Source Editor.Defining positioning—working ...
Effect of Spread
Wwiseヘルプ
Assume the Attenuation curve for Spread is as shown in the image below, such that it is 0% (point source) at large distances and 100% (completely enveloping) at short distances.Spread curve used in the following examples In the following table, the source's channel configuration is 4.0. This allows you to clearly associate the distribution of input channels to the virtual sources (FL:yellow, FR:green ...
Meter
Wwiseヘルプ
The Meter view can display three different kinds of levels: PeakTrue Peak (as defined by ITU-R BS.1770-4)RMSEach type of level shows the values per channel. For more information about speaker configurations and channels, refer to Understanding Bus Configurations. The color of the meter is:green under -6 dByellow from -6 dB to 0 dBred over 0 dBThe meter data source can be synchronized with the currently ...
3D Audio Bed Mixer
Wwiseヘルプ
(See the 3D Audio Bed Mixer properties below.) The 3D Audio Bed Mixer is a plug-in that can reduce the number of Audio Objects passing through a bus by mixing some of them. This, in turn, reduces the amount of CPU resources consumed by Audio Object processing. The plug-in is typically inserted on an Audio Objects bus and generates three possible outputs: a Main Mix, a Passthrough Mix, and a ...
Matrix Reverb
Wwiseヘルプ
To simulate the sound reflections in an acoustic space effect in game, you can use the Matrix Reverb plug-in. This plug-in effect has been created specifically for game developers who need optimized performance and great quality. Its unique controls allow you to balance the quality of the reverb with the CPU and memory usage so that you can achieve the best results within the restraints of your game ...
Release Notes 2021.1.1
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2021.1.1 The following sections list and describe the changes to Wwise between version 2021.1 and version 2021.1.1. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features API Changes Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported ...
New Features Overview 2019.2
Wwise SDK
Wwise SDK 2024.1.9 New Features Overview 2019.2 Profiler Filtering When looking at a Capture session, it is not uncommon to have a lot capture data visible at a given time, making it difficult to pinpoint the specific information you want to investigate. The filtering toolbar gives you the ability to narrow your search and focus on the sound, problem, or project area that you're interested ...
Release Notes 2018.1.2
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2018.1.2 The following sections list and describe the changes to Wwise between version 2018.1.1 and version 2018.1.2. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Note: Plug-in Developers This version of Wwise supports ...
Important Migration Notes 2016.1
Wwise SDK
Wwise SDK 2024.1.9 Important Migration Notes 2016.1 WG-24215 BREAKING CHANGE: Dynamic and static library system for plug-ins In order to better support commercial game engines (such as Unity and Unreal 4) and 3rd-party plug-in makers, the plug-in system was overhauled. Plug-ins now come in two flavors: static libraries and dynamic libraries. Static linking works as before, with the notable ...
Release Notes 2022.1.5
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2022.1.5 The following sections list and describe the changes to Wwise between version 2022.1.4 and version 2022.1.5. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features Behavior Changes Bug Fixes Fixes for Community-Reported Bugs Documentation Improvements New Features WG-65199 ...
Release Notes 2022.1.3
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2022.1.3 The following sections list and describe the changes to Wwise between version 2022.1.2 and version 2022.1.3. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported Bugs Behavior Changes ...
Release Notes 2021.1.13
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2021.1.13 The following sections list and describe the changes to Wwise between version 2021.1.12 and version 2021.1.13. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features Behavior Changes Bug Fixes Fixes for Community-Reported Bugs Documentation Improvements New Features WG-65199 ...
Release Notes 2021.1
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2021.1 The following sections list and describe the changes to Wwise between version 2019.2.8 and version 2021.1. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features API Changes Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported Bugs ...
Release Notes 2019.1
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2019.1 The following sections list and describe the changes to Wwise between version 2018.1 and version 2019.1. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Platform SDK Changes New Features API Changes Behavior ...
Release Notes 2017.2.8
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2017.2.8 The following sections list and describe the changes to Wwise between version 2017.2.7 and version 2017.2.8. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. This release is a bug fix release, therefore projects ...
Release Notes 2017.2.1
Wwise SDK
Wwise SDK 2024.1.9 Release Notes 2017.2.1 The following sections list and describe the changes to Wwise between version 2017.2 and version 2017.2.1. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Platform SDK updates Updated Perforce plug-in to Perforce ...
Hi, is it possible to use Wwise in Unity to read a B-format AmbiX Ambisonics .wav file (ideally 4th order, i.e. 25 channels) and decode it directly to a e.g. an irregular 30 loudspeaker set-up, i.e. playing each decoded channel directly on a multichannel ASIO device instead of rendering it to binaural headphone reproduction or any of the predefined LS set-ups?
Hi, I am wanting to find out if WWise supports the ambisonic B-format? Wwise supports ambisonics format starting from version 2016.1.