Wwise バージョン
- Sample Project
- Wwise SDK
- Wwise Unityインテグレーション
- Wwise Unreal インテグレーション
- Wwiseの基本的なアプローチ
- Wwiseヘルプ
その他のドキュメント
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
技能検定コース
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
その他のソース
- ウェブサイト
- 動画
- プラグイン
- クリエイターズディレクトリ
- Q&A
- ブログ
I am using the new Unity 6000 and the latest version Wwise 2023.1.7 I am able to play sounds in the Editor and when I build the app for iOS. When I build for Android (using Android Studio and latest version of Android 14) I get an error that the banks cannot be found. I was hoping that the build process will put the banks in the correct folder so Android can find them easily. Am I missing something?
it and correct the error for the future, thank you & Regards!. This behavior has been identified as a new bug in Wwise 2023.1: we are working towards a fix: look for ticket number WG-69622 in Release Notes. Note that this bug does not affect earlier version of Wwise (2022.1 and below). I apologize, this was mistakenly posted. I will delete it.
I'm wondering when we might expect an update for 5.6 support / if that is needed The next minor versions of Wwise, 2024.1.6 and 2023.1.14, will introduce support for UE5.6. They are currently scheduled for release on July 2nd and 3rd, respectively.
hello. We are using WWISE 2022.1.9 for the game we are servicing, but we hope WWISE will support PS5 SDK 10.0 to support PS5. Is there a plan for this? We would also like to inquire about support plans for WWISE 2023. thank you
Hello all, Mac Studio 2023, latest version of Wwise here. I'm using the Wwise 101 course and even though at first connecting to remote platform was fine now I can't do it ! In remote connections, Mac shows up as Mac.Studio-lan, Status Not AVailable and IPAddress Local host
hello. We are using WWISE 2022.1.9 for the game we are servicing, but we hope WWISE will support PS5 SDK 10.0 to support PS5. Is there a plan for this? We would also like to inquire about support plans for WWISE 2023. thank you
At Wwise Tour Hilversum 2023, Simon Ashby mentioned that part of the five-year timeline for Wwise is transitioning from MFC (Windows-only) to GTK (cross-platform) for many reasons including most notably, so that Mac users can have a better user experience with a native app. Is that more of a 2028 thing or is there anything y'all can share about project timeline, potential future alpha/beta tests, ...
Hi I'm following the initial Wwise 301 lessons, but I'm encountering some issues connecting Wwise to the Wwise Adventure Game project in Unity. In Unity, I get the following error: ws://127.0.0.1:8080/waapi Connection refused. Meanwhile, in Wwise, when I try to connect to the remote platform, I receive the message "Status: different version 2023.1.1 v7" and the Wwise Adventure Game doesn't show up.
Wwise -> 2023.1.0.8367.2953 Unity -> 2022.3.5f1 Once I click Play in the Unity Editor, it shows up in Remote Connections but only while the Editor is running. - Connecting to the localhost IP doesn't work (even w/ port 24024) - Disabling Firewall - Trying a different Game Discovery port in both the Wwise and Unity Project Settings - Killing the adb.exe processes - Wwise Picker also connects just fine ...
Wwise and sdk Update version form 2022.1.1.8100.2644 to 2023.1.7.8574.3182. Log this error when generate soundbanks in wwise picker window: WwiseUnity: SoundBanks generation error: Wwise | v2023.1.7 | Build no.8574 | (C) 2006-2024. Audiokinetic Inc. All rights reserved. *** Loading Project *** ProjectLoad Error SourceControlFailed Source ...
I'm on Lesson 1 in the course on the Wwise website, and after something I've done Soundbank Manager part just disappeared and I couldn't find it?? I'm pn Mac Studio 2023, Ventura 13.5.1 I found the answer
Hello everyone, I am fairly new to Wwise and have just started off with the Cube tutorial. When I try to connect Wwise to Cube, the Platform appears to be Unknown. It looks like this. I suppose this is the reason my log looks like this: I am using 2023.1.7.8574 version. I however successfully manage to connect Wwise to Cube. I wonder if this is going to cause problems later on throughout ...
Hello, newbie here! I deleted (manually) wwise because I was having problems exporting soundbanks (lesson 102). Now I'm trying to reinstall (mcOS 10.13.6 High Sierra) but the launcher gives me this problem.... Help please!!! "Command failed: sh -c 'mkdir -p "/Applications/Wwise 2023.1.0.8367";chown pippo "/Applications/Wwise 2023.1.0.8367";mkdir -p "/Library/Application Support/Audiokinetic";chown ...
Plugins/Wwise. If I placed it in Plugins directly it could not be found. Many thanks for any help! I am using Unreal 5.3.2 and Wwise 2023.1.0.2849_UE53
in active support (see Wwise Support Policy), this fix will however not be available unless you update to 2022.1 or 2023.1. A known workaround is to set your Windows DPI scaling value to a value below 200%, such as 175%.
Is there a file in Unity (once Wwise has been integrated) that will show you the Wwise editor version that was integrated? E.G. 2023.1.?
AkSoundEngineController.Init (AkInitializer akInitializer) [0x0001c] in :0 at AkInitializer.OnEnable () [0x00013] in :0 Wwise version is 2023.1.0.8367 Unity version is 2022.3 Also running into this. Unity 6000.0.43f1 & Wwise 2023.1.11
Fairly new to WWise, I can't seem to get my Switch Container Event to play in the script. In WWise 2023.1.7.8574. Hello, Can you give more details?
Hi ! UE: 5.3.2 Wwise: V2023.1.0.8365 Just to warn people. We updated Wwise to V2023.1.0.8365 and we have a crash inside AkComponent.cpp. This variable: /** Room the AkComponent is currently in. nullptr if none */ class UAkRoomComponent* CurrentRoom; Is garbage collected while the component may still be ticking, resulting in a crash when calling GetSpatialAudioRoom with a dangling ptr later here: if ...
configured to be linked when Configuration != Shipping, so for Test configuration it will try to look for it (WwiseSoundEngine_2023_1_OptionalModule.Build.cs@113) However, Test configuration is now (2023.1) configured to use Release libs and release version of this lib does not exist because it most likely is only for debugging/dev tools. It was not like that in previous version as there it was configured ...