Wwise バージョン
  • Sample Project
  • Wwise SDK
  • Wwise Unityインテグレーション
  • Wwise Unreal インテグレーション
  • Wwiseの基本的なアプローチ
  • Wwiseヘルプ

その他のドキュメント

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

技能検定コース

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

その他のソース

  • ウェブサイト
  • 動画
  • プラグイン
  • クリエイターズディレクトリ
  • Q&A
  • ブログ
and we can't properly remove Wwise.I have dedicated time to integrating Wwise. I was able to help with the process for the 2023 version and we did get it working. But then we got a sound designer very familiar with FMOD and other sound tools. They were interested in using the up to date version of Wwise just to be sure they had access to all the latest changes. And to top things off, cant even ...
Hi, We are trying to abstract and modularize integration of Wwise in our Unreal project therefore have a plugin called OurGameAudio plugin which relies on Wwise plugin. And we added WwiseAudio folder in that plugin and importing generated bank uassets there, including InitBank.  In PIE everything works as expected. However, in a cooked build we run into this following error :  [2023.11.27-08.
Would greatly appreciate some help. Here is the error log as well: Creating new project... New project created successfully. 2023-03-20T12:12:48.245Z: Game integration: Pushing progress: Removing previous integration... 70%. 2023-03-20T12:12:48.247Z: Game integration: Pushing progress: Writing configuration... 75%. 2023-03-20T12:12:48.366Z: Game integration: Pushing progress: You do not have the required ...
Hello.  I had an enquiry regarding the time frame for adding support for PS5 SDK 11.00.Our project is currently using version 2023.1.8.8601 and I can see that the latest minor version upgrade is 2023.1.11.8682 which doesn't appear to provide Prospero SDK 11 libs at this point. https://www.audiokinetic.com/en/library/2023.1.11_8682/?source=SDK&id=ps5_releasenotes_2023_1 ...
In Launcher I have "No versions available" information. Launcher log shows: 2023-03-24T09:46:08.315Z: GET (22): https://blob-api.gowwise.com/products/versions/?category=wwise error 502: 2023-03-24T09:46:08.316Z: REQUEST_SIGNED: GET https://blob-api.gowwise.com/products/versions/?category=wwise error from server: Error 2023-03-24T09:46:08.316Z: Error loading bundles of type wwise; 2023-03-24T09:46:08.
I got the latest Wwise version installed on my M1 MacBook Air (12.3) and when i try to launch it immediately crashes. I tried uninstalling and installing previous versions but none of them worked. I wasn't able to run it a single time. Does Wwise actually runs on M1 machines? Does anyone was able to open it on M1? Thanks This is an issue that appears as a result of the Python framework being removed ...
We just updated our project to "2023.1.11.8682.3392" from "2023.1.3.8471.2970" in Unreal Engine 5.3, and we encountered this error after loading our Game level, from our Main Menu level.We have some Actors in our MainMenu level to play some ambient sounds, these actors have an UAkComponent which references a UAkAudioEvent asset, on BeginPlay, we call UAkComponent::PostAkEvent to play these ...
LAUN-2791) and is being worked on for an upcomming launcher release. This issue has been addressed in Launcher versions >2023.2.4.3909 The launcher now downloads directly to the selected drive to a hidden (Temporary) folder before extracting to the selected destination folder. The (Temporary) folder is deleted after the collection installation is complete.
im getting this error on my connect to remote platform window Name Platform Base Platform Status IP Address / Device ID Application Name Port Ping VIVIANJOSHUA Windows Windows® Different version ( 2023.1.1 v7 : Wwise expects version: 2023.1.1 v6 ) Local host 0 16 where should i download the specific version cant find it in the audiokinetic launcher too
so I'm hoping I don't have to just start from scratch. Any help would be appreciated. Using the latest version of Wwise: 2023.1.0.8367 and working on a Windows desktop.
Can't install Wwise on my laptop. I've tried different filepaths, different visions and offline Install. Nothing works. Installation failed. Error installing prerequisites: "Error: Can't set enviromnent variables: Command failed: %windir%/system32/setx "WWISEROOT" "C:\Audiokinetic\Wwise 2023.1.0.8367" 'C:\WINDOWS/system32/setx' �����ڲ����ⲿ���Ҳ���ǿ����еij��� ���������ļ��� "  
Returning to wwise after a while so could be user error here, but some settings seemed to break during a project move to 2024: In v2023 I recently created a very simple 24hr city ambience - a switch group switches between different district blends (park, commercial etc). Switch Container Blend Container A (Park) Blend Container B (Commercial) The switch container had fade-in and fade-out times of ...
i integrate wwise 2022.1.2.8150 to unreal5.1 project. when i use: UAkGameplayStatics::LoadBankByName(FString("UI.bnk")); FOnAkPostEventCallback nullcallback; UAkGameplayStatics::PostEvent(nullptr, GetOwner(), int32(0), nullcallback, false, "fire"); the error message is: [2023.03.06-07.50.20:640][207]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: UI.bnk [2023.03.06-07.50.20:640][207]LogWwis ...
Updated to the latest version Audiokinetic Launch (2023.2.1.3402). Now I am not able to launch any Wwise session, I tried version 2022.1.7.8290, 2022.1.8.8316 and 2023.1.0.8256(Beta). Also tried to reinstall them but still not working. Anybody knows what is going on? I'm working on macOS 13.5.2
hope this is part of some setting we're not aware about. ```Wwise Unity Integration Version Info:Based on Wwise SDK: 2023.1.2 Build 8444Unity Integration Bundle: 2023.1.2.3033Unity Integration Version: 19```
[File:Z:/Engine/Source/Runtime/Core/Private/HAL/MallocBinned3.cpp] [Line: 242]  MallocBinned3 Corruption Canary was 0x39431234, should be 0x17ea5678 [2023.02.10-19.54.10:655][361]Fatal error: [File:Z:/Engine/Source/Runtime/Core/Private/HAL/MallocBinned3.cpp] [Line: 242]  MallocBinned3 Corruption Canary was 0x39431234, should be 0x17ea5678 0x00000000273d2767 eboot.bin!FMallocPoisonProxy::Free(void*) ...
2023.01.29-09.20.58:133][241]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: New_SoundBank.bnk [2023.01.29-09.20.58:133][241]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: New_SoundBank.bnk [2023.01.29-09.20.58:133][241]LogAkAudio: Warning: FAkAudioDevice::LoadBank: Failed to load bank New_SoundBank. The operation failed. [2023.01.29-09.20.58:137][242]LogWwiseMonitor: ...
Hi everyone, Actually working on a UE5.4 project with Wwise 2023.1.3 I noticed a misbehavior in Room priorities. Two rooms simply overlapping (no reverbzone associations). In editor, portal linking them shows good connections bewteen the two overlapping volumes (while portal being placed in the overlapping zone), but in game, the room tone from the low priority room A kicks in abruptly when entering ...
We are currently working on adapting our Wwise Unreal integration to the changes introduced in version 5.1 of the engine. We are planning to have completed this work in the coming weeks to introduce official support for the new version of Unreal in Wwise 2022.1.1 and Wwise 2021.1.12. Exact release dates are no yet set for these versions, they are currently aimed at January 2023. Update to our roadmap ...
shapes like stairs are returning the same error Any clue about this issue and how to fix this ?  Thanks Using Wwise 2023.1.2 and Unreal 5.3.2               Hi! Had the same exact issue when updating Unreal and Wwise to the latest versions. Utilizing these rules seems to work: Only 2 splits are "allowed" per brush shape. Trying to align edges seems to ...