Wwise バージョン
  • Sample Project
  • Wwise SDK
  • Wwise Unityインテグレーション
  • Wwise Unreal インテグレーション
  • Wwiseの基本的なアプローチ
  • Wwiseヘルプ

その他のドキュメント

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

技能検定コース

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

その他のソース

  • ウェブサイト
  • 動画
  • プラグイン
  • クリエイターズディレクトリ
  • Q&A
  • ブログ
Hi, i have been building the wwise sdks from source up to version 2021. I am trying to build the latest (2023) and have noticed that when installing the version, the solution files for each platform are not provided anymore. It looks like they are meant to be built using premake. I have tried and think i'm close but it seems i don't have the right args or am not running from quite the right directory ...
be the case. Is there anything we can do to be able to build with the NX SDK 16.2? We were using:- Unity 2021.3.45- Wwise 2023.1.8- NX SDK 18.3and facing similar issue even in new project:libAkSoundEngineWrapper.a(AkLEngine.o): unable to find library from dependent library specifier: nn_profilerIf someone resolves it. Please contact us. Thank you very much! I have the same issues, did you fix it? ...
Populating Wwise Picker takes a long time for some users: Populating Wwise Picker takes more than 40 minutes when some user switch to new branches in source control. We are wondering if this could be connected to the fact that the AkWwiseProjectData.asset file is kept in source control despite being part of the p4ignore files? Wwise version: 2023.1.18417 Unity version: 2022.2.28f1
Populating Wwise Picker takes more than 40 minutes when some user switch to new branches in source control. We are wondering if this could be connected to the fact that the AkWwiseProjectData.asset file is kept in source control despite being part of the p4ignore files? Wwise version: 2023.1.18417 Unity version: 2022.2.28f1
Hello everyone, I can't install Wwise, I tried different versions, I tried to run the Launcher from the administrator - nothing happened. Log: 2023-02-03T16:15:10.321Z: Initializing module: install-log 2023-02-03T16:15:10.327Z: === System Data === 2023-02-03T16:15:10.329Z: Initializing WwiseLauncher 2022.2.2.2282 2023-02-03T16:15:10.331Z: Audiokinetic Launcher 2022.2.2.2282 2023-02-03T16:15:10.333Z: ...
Hello! We are having strange bug in our project in Unity (2022.3.20f1) using Wwise 2023.1.4. Because of maps in game are procedurally generated we are adding prefabs with Multi Position type ambient sources (Ocean and Lakes) through code. But something went wrong, and every time with new map there's extra sounds are adding in the air, where it shouldn't be (due to top down view it is very noticeable).
you will need the folders ending with VC_140. Since UE4 now pretty much only uses VS 2015. https://www.audiokinetic.com/qa/2023/wwise-intergration-error-ue4editor-akaudio-dll-missing Secondly, it seems to me that you did not integrate UE4 with Wwise's build of UE4. https://github.com/audiokinetic/WwiseUE4Integration Which can be found there^. Because via your description you added an audiokinetic ...
Hi I'm trying to automate generating soundbanks using waapi through CI. Using Wwise2023.1.3.8471 I'm starting the server like this: "$env:WWISEROOT\Authoring\x64\Release\bin\WwiseConsole.exe" -ArgumentList "waapi-server `"C:\path\to\my\WwiseProject.wproj`" --allow-migration" then using python to call  client = WaapiClient() result = client.call("ak.wwise.core.soundbank.generate", {     ...
I have installed the latest version of Wwise (2023 version) on a 2023 Macbook pro M2 but cannot open the program. It actually opened once or twice after 5 mins of waiting but I couldn't interact with it and it crashed after 39 seconds and won't open at all now. Any suggestions? We know of an issue that started occurring since Ventura 13.5 on Apple Silicon, which was fixed with the release of 2022.
generate-soundbank "E:/wwise-project/WwiseProject.wproj" --platform "Windows" --continue-on-error --verbose3. Wwise version: 2023.1.6.85554. Before generating, we tried:Clearing the audio file cache (clear-audio-file-cache).Completely deleting old Soundbanks before generation.5. The project settings for Soundbanks in the Wwise UI match those used for console generation.
Hi has anyone got issues with Unreal's logs spammed by similiar lines in some rooms? LogWwiseSoundEngine: Error: Wwise SoundEngine: GetZone(resultPt) == in_zone. File: C:\Jenkins\ws\wwise_v2023.1\Wwise\SDK\source\SpatialAudio\Common\AkDiffractionEdge.cpp, line: 340 LogWwiseSoundEngine: Error: Wwise SoundEngine: GetZone(resultPt) == ViewZone. File: C:\Jenkins\ws\wwise_v2023.1\Wwise\SDK\source\SpatialAudio\Common\ ...
project directory, then apply changes if successful (recommended)" is selected by default. The Audiokinetic Launcher version 2023.1.1.2840 contains the fix for this issue, it was released on July 18th.
Hi, I have installed the new recommended versions for the 301 course (wag 2023.1.4.8496.286 / unity 2022.3.5f1 / wwise 2023.1.0.8367) but there is no "Open in Unity" button. Any idea ? Thx
Details: { "reasons": [ "Waiting for user to close a modal dialog" ], "procedureUri": "ak.wwise.core.object.get" }Wwiseバージョン:2023.1.9.8628Unity:2022.3.42f1
I applied a filter to the voices graph in the advanced profiler whilst following the 301 course. However, I now cannot remove this filter. I try selecting "None" at the top of the filters list, but "OK" is greyed out so I am forced to have a filter of some kind. Using Wwise 2023.1.9. Any suggestions how to clear the filter? Found the answer. Found it. Seems in this version of Wwise there is a small ...
Will WWISE work with Unreal 5.3 now or do I have to wait until the new beta is in properly released for it to integrate through WWISE Launcher? I was using Unreal 5.2.1 with WWISE current release. Now I have Unreal 5.3 and am sticking with that until release of my game, but do I have to have zero audio until the 2023.1.0 is released out of Beta, as I can't seem to find a way to integrate things ...
The following warnings appear in our logs when running automated tests. They happen because developers are creating test characters and don't add the AK component. LogBlueprintUserMessages: [AnimNotify_AkEvent_C_3] WARNING: AkComponent has been created in the notify. It will be using default values for all properties. LogBlueprintUserMessages: [AnimNotify_AkEvent_C_3] WARNING: Should you wish to use ...
LogAkAudio: Error: Failed to post invalid AkAudioEvent on component 'AkComponent'   I keep getting 46 error messages when running Unreal. Do you have any idea what this means? Do you know a solution?   *Using Unreal v5.3 Wwise v2023.1.3.847  
the browser. This does not fail. I have also saved my project correctly. Any help is appreciated. Thanks! Wwise Version: 2023.1.4.8496.3012 Unreal Version: 5.3
Hi everyone, I'm experiencing a persistent issue with integrating Wwise with Unreal Engine 5.3. Despite following all the setup instructions, my .bnk files are not being converted to .uasset files, which means they are not recognized in Unreal Engine. Setup Details: Wwise Version: 2023.1.4.8496.3012 Unreal Engine Version: 5.3 Integration Method: Followed both automatic and manual integration methods ...