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技能検定コース

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

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are now supported). Behavior and Performance Changes Wii U basic software pipeline is now optimized (decoders, resampler, mix). About 3x to 4x performance improvement, comparable to XBox performances (sometimes better!). WG-20421 Fixed: Wwise was possibly taking very long time to close a Wwise project if the project contained a lot of audio input sources. Miscellaneous Changes WG-20449 Fixed SN ...
新機能
Wwise SDK
playback limit to go virtual instead of simply be killed. Now possible to optionally add a global playback limit at the actor-mixer limiter level, instead of the per game object limit. A Project playback limit was added as a Project setting (can also be modified at runtime using the SDK function AK::SoundEngine::SetMaxNumVoicesLimit()) Virtual voices are not part of the count for the sound instance ...
parameter ignored when sound plays at listener position. WG-18930 Fixed: Total voice count in Performance Monitor also counts mixing busses. WG-19019 Fixed: xWMA prefetch size (Zero-Latency mode) not computed correctly. WG-18623 Fixed: Rare out of memory condition not handled properly in SoundSeed Impact plug-in. WG-18847 Fixed: Rare crash with volume fades while ducking and mixing. WG-18860 Fixed: ...
SetPanningRule
Wwise SDK
current panning rule directly. 注釈: The specified panning rule will only impact the sound if the processing format is downmixing to Stereo in the mixing process. It will not impact the output if the audio stays in 5.1 until the end, for example. 引数 in_ePanningRulePanning rule. in_idOutputOutput ID to set the bus on. As returned from AddOutput or GetOutputID. You can pass 0 for the main (default) ...
Use helper functions of AK::SpeakerVolumes to manipulate the vector of volume offsets in_pVolumeOffsets. 注釈 If a sound is mixed into a bus that has a different speaker configuration than in_channelConfig, standard up/downmix rules apply. Sounds with 3D Spatialization set to None will not be affected by these parameters. 戻り値 AK_Success if message was successfully posted to sound engine queue AK_InvalidFloatValue ...
NULL  ) Registers a callback to be called to allow the game to access metering data from any mixing bus. You may use this to monitor loudness at any point of the mixing hierarchy by accessing the peak, RMS, True Peak and K-weighted power (according to loudness standard ITU BS.1770). See Speaker Matrix Callbackを使用した高度なミックスカスタマイズ for an example. The callback must be ...
Wwise SDK 2024.1.9 AKIAkEffectPluginContext 全メンバ一覧 | 公開メンバ関数 | 限定公開メンバ関数 AK::IAkEffectPluginContext クラスabstract #include <IAkPlugin.h> AK::IAkEffectPluginContext の継承関係図 公開メンバ関数 virtual bool IsSendModeEffect () const =0   virtual IAkVoicePluginInfo * GetVoiceInfo ()=0   virtual IAkMixerPluginContext * GetMixerCtx ()=0   For object processors: Output object management.
outputs (columns), and is normalized by the number of samples. You may use the returned volume matrix with IAkPluginServiceMixer::MixNinNChannels. Supported ambisonic configurations are full-sphere 1st to 5th order. 戻り値 AK_InvalidParameter if in_cfgAmbisonics is not an ambisonic configuration. AK_InvalidParameter if in_cfgAmbisonics does not have enough channel for a valid ambisonic configuration ...
Wwise SDK 2024.1.9 AKIAkMixerPluginContext ◆ ComputePlanarVBAPGains() virtual AKRESULT AK::IAkMixerPluginContext::ComputePlanarVBAPGains ( AkReal32  in_fAngle, AkChannelConfig  in_outputConfig, AkReal32  in_fCenterPerc, AK::SpeakerVolumes::VectorPtr  out_vVolumes  ...
Wwise SDK 2024.1.9 AKIAkMixerPluginContext ◆ Compute3DPositioning() [1/2] virtual AKRESULT AK::IAkMixerPluginContext::Compute3DPositioning ( AkReal32  in_fAngle, AkReal32  in_fElevation, AkReal32  in_fSpread, AkReal32  in_fFocus, ...
Wwise SDK 2024.1.9 AKIAkMixerPluginContext ◆ Compute3DPositioning() [2/2] virtual AKRESULT AK::IAkMixerPluginContext::Compute3DPositioning ( const AkWorldTransform &  in_emitter, const AkWorldTransform &  in_listener, AkReal32  in_fCenterPerc, AkReal32  ...
ComputePositioning
Wwise SDK
Wwise SDK 2024.1.9 AKIAkMixerPluginContext ◆ ComputePositioning() virtual AKRESULT AK::IAkMixerPluginContext::ComputePositioning ( const AkPositioningData &  in_posData, AkChannelConfig  in_inputConfig, AkChannelConfig  in_outputConfig, AK::SpeakerVolumes::MatrixPtr  ...
endpoint when there are more audio objects than the available hardware objects to determine which audio objects should be mixed as hardware objects in priority and which can be mixed to a lower resolution 3D bed. 参照 Defining Playback Priority AkAudioObject AkPriority IAkPlugin.h の 1851 行目に定義があります。
AkInputMapSlot
Wwise SDK
Wwise SDK 2024.1.9 全メンバ一覧 | 公開メンバ関数 | 公開変数類 AkInputMapSlot< KEY, USER_DATA > 構造体テンプレート Structure of an entry in the AkMixerInputMap map. [詳解] #include <AkMixerInputMap.h> 公開メンバ関数  AkInputMapSlot ()  User data. Here we have a buffer. Other relevant info would be the game object position and input parameters of the previous frame. [詳解]   bool operator== (const AkInputMapSlot ...
AkPositioningData
Wwise SDK
Wwise SDK 2024.1.9 全メンバ一覧 | 公開変数類 AkPositioningData 構造体 Positioning data of 3D audio objects. [詳解] #include <AkCommonDefs.h> 公開変数類 Ak3dData threeD  3D data used for 3D spatialization. [詳解]   AkBehavioralPositioningData behavioral  Positioning data inherited from sound structures and mix busses. [詳解]   詳解 Positioning data of 3D audio objects. AkCommonDefs.h の 276 行目に定義があります。
pContext
Wwise SDK
Wwise SDK 2024.1.9 AkSpeakerVolumeMatrixCallbackInfo ◆ pContext AK::IAkMixerInputContext* AkSpeakerVolumeMatrixCallbackInfo::pContext Context of the current voice/bus about to be mixed into the output bus with specified base volume and volume matrix. AkCallback.h の 175 行目に定義があります。
a
Wwise SDK
COUNT_POLICY, LAST_POLICY > AddHead() : AK.Wwise::SourceControlContainers::IAkList< Type, Arg_Type > AddInput() : AkMixerInputMap< KEY, USER_DATA > AddItem() : AkLastPolicyNoLast< T > , AkLastPolicyWithLast< T > , AkListBare< T, U_NEXTITEM, COUNT_POLICY, LAST_POLICY > AddKey() : AK::IAkPluginServiceHashTable AddKeyDefaultValue() : AK::IAkPluginServiceHashTable AddKeyValue() ...
e
Wwise SDK
EnableDiffractionOnBoundaryEdges : AkGeometryParams enableHeightSpread : AkBehavioralPositioningData EnableMetering() : AK::IAkMixerPluginContext EnableWidget() : AK.Wwise::Plugin::V1::FrontendModel , ak_wwise_plugin_host_frontend_model_v1 End() : AK::Win32::DeviceCollection , AkArray< T, ARG_T, TAlloc, TGrowBy, TMovePolicy > , AkHashList< T_KEY, T_ITEM, T_ALLOC > , AkHashListBare< ...
r
Wwise SDK
> , ak_wwise_plugin_undo_event_v1 refCount : AkDbString< TAlloc, T_CHAR >::Entry RegisterAnonymousConfig() : AK::IAkMixerPluginContext RegisterCodec() : AK::IAkGlobalPluginContext RegisterGlobalCallback() : AK::IAkGlobalPluginContext RegisterPlugin() : AK::IAkGlobalPluginContext Release() : AkDbString< TAlloc, T_CHAR > , AkWwiseErrorHandler , CAkSmartPtr< T > ReleaseBuffer() : ...
s
Wwise SDK
SetRange() : AK.Wwise::Plugin::IProgress SetReflection() : AkPlane SetRTPCValue() : AK::IAkGlobalPluginContext SetSameAsMainMix() : AkChannelConfig SetSameAsPassthrough() : AkChannelConfig SetSinkInitialized() : AK::IAkLinuxContext SetStandard() : AkChannelConfig SetStandardOrAnonymous() : AkChannelConfig SetStreamName() : AK::IAkAutoStream , AK::IAkStdStream , AkAsyncFileOpenData SetTarget() : AK::CAkValueRamp ...