Wwise バージョン
- Sample Project
- Wwise SDK
- Wwise Unityインテグレーション
- Wwise Unreal インテグレーション
- Wwiseの基本的なアプローチ
- Wwiseヘルプ
その他のドキュメント
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
技能検定コース
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
その他のソース
- ウェブサイト
- 動画
- プラグイン
- クリエイターズディレクトリ
- Q&A
- ブログ
sound waves to travel; therefore, the only way to hear anything is either through direct impact or via vibrations when in contact with a solid object. Even like this, properties of the original sound change drastically until the vibrations finally reach the enclosed atmosphere of the space suit. The effect is similar to listening underwater, but much more pronounced when sound waves travel through ...
Parasite We started to record lots of source material such as piano string scrap or underwater movements with the great custom contact mic and hydrophone from Jez Ryley. Contact mic was very convenient for what we were looking for because we do not need to cheat with plug-in to make the sound feel “inner”. Then we only did layer with the raw material and add an LFO to create the rhythm that would ...
Andy Martin
クリエイターズディレクトリ
out in the woods, patiently listening for birds and insects, stalking railways for excellent train pass-bys, and putting contact microphones on weird sounding objects. Lately, he can be found way out in the wilderness of the Pacific Northwest, recording for The Northwest Soundscapes Project.
El Zorro Azul
クリエイターズディレクトリ
Our team works composition, sound design, audio implementation, foley, field recording, dynamic mixing, dialogue recording and audio programming. We are innovative team from Argentina that is working in the industry for years now. Dont doubt in contact us.
Joe Hudson Sound Design
クリエイターズディレクトリ
We provide sound design and Implementation services for video games to meet the demands of any project. contact me to say hi! JoeHudsonSoundDesign@gmail.com
Mourad Bennacer
クリエイターズディレクトリ
Contact : wave@embody.audio - Audio director // Sound designer // Music Composer - Based in Montréal - Specialities : 3D Audio electronic music, immersive installations, interactive projects, AR / VR - Directeur audio // Concepteur sonore // Compositeur - Basé à Montréal - Spécialisation : Audio immersif, installations interactives, RA / RV
Sweet Justice Sound
クリエイターズディレクトリ
Sweet Justice is an interactive audio production studio founded by industry veterans. We take the time to get to know our clients and their projects. Based in the sound of England, we have many decades of experience on the front line of the games industry. We have also won multiple awards for our work within interactive audio. Please contact us through our website our one of our social media links ...
World Class Mastering, LLC.
クリエイターズディレクトリ
World Class Mastering, LLC is a top-tier audio facility that provides high-end audio processing, sound design, and interactive audio implementation. For more information please contact: www.worldclassmastering.com info@worlclassmastering.com
UmbrTone
クリエイターズディレクトリ
Umbr Tone is a Seoul(Korea) based music studio. We create music and sound on the basis of communicating with clients. Please feel free to contact!
Filip Marciniak Audio
クリエイターズディレクトリ
I'm an audio engineer skilled in game audio implementation, sound design and all the necessary field recording techniques to provide best quality audio in your game. If you have any questions or future collaboration propositions don't hesitate to contact me here or via linkedin profile!
Electrik Blue Media
クリエイターズディレクトリ
We provide audio solutions for your projects. Services include: Music composition, Music production, Sound Design, Foley, Voiceover, Voice acting. Contact us for details!
MIYABI GAME AUDIO INC.
クリエイターズディレクトリ
range of sound direction, QA and porting. If you need any help or consultation for game sounds, you are always welcome to contact.
Sound Array
クリエイターズディレクトリ
functions as a one-stop shop for all your game audio needs - from the beginning stages of designing the audio soundscape and aligning it's trajectory to the scope of your project, to the implementation and integration of audio middleware, mixing and playtesting. Please contact Jim at www.sound-array.com to receive a free consultation and get started!
Accessibility Special Interest Group (GASIG) website in the coming months. Thank you very much for reading! If you'd like to contact me, please send me an email at adriane (at) smashclay (dot) com or DM me at @smashclayaudio. For more information and resources about blind accessibility in games, check my website Smash Clay Audio. And a huge thanks to everyone who offered extensive feedback about this ...
mine who writes much better than me. The game was initially going to be in 2D, and because design is not my strong point, I contacted a 2D designer. In our first meeting, we realized that I still had some uncertainties about the game mechanics; so before he started working, I had to better define what I wanted. As I don't know how to draw, I did some proofs of concept in 3D, and to make the characters ...
question:” field. Licensing or pricing questions should be directed to the Developer Relations team, this choice leads to the “Contact us” form on the Audiokinetic website. Creating a Support Ticket Once you select Question, Malfunction, Performance or the Crash/Hang/Assert to describe your problem; you will reach the Support Ticket creation form. Make sure the “Game Engine” and related Wwise version ...
plugin. The core of the program is a modified version of a script called Open project from clipboard by Jeremy Roggers aka JerContact. If you are not familiar with Jeremy’s work, he has great ideas for people transitioning from Protools to REAPER, so definitely check him out. The problem with his script is that it’s not very user friendly. So, with his permission, I made a few adjustments and created ...
Wwise Unity Integration
Wwise Unityインテグレーション
Wwise Unity Addressables Package Basic Tutorial For Packaging DLC Wwise Addressable Samples Troubleshooting Copyright Contact Us If you have questions about this integration, post your questions to our Community Q&A forum. If you have purchased the support package, contact Audiokinetic support. See also Audiokinetic Launcher: Integrating Wwise into a Unity Project Wwise-301: Wwise Unity ...
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academic institution that would like to get licensed with Audiokinetic to teach Wwise and get listed on the Creators Directory, contact us for further information. {{cta('83701131-d6cd-4eca-9195-a60a3620e4c7')}} Your Audiokinetic account is your one-stop community access As we strive towards optimizing our unified and dynamic nucleus for the interactive audio community, we have improved our Audiokinetic ...