Wwise バージョン
  • Sample Project
  • Wwise SDK
  • Wwise Unityインテグレーション
  • Wwise Unreal インテグレーション
  • Wwiseの基本的なアプローチ
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その他のドキュメント

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

技能検定コース

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

その他のソース

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LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160可能な値 : 値 表示名 0Discard oldest instance 1Discard newest instance trueNonefalse MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 可能なタイプ : Metadata     MidiTargetMIDI TargetReference 可能なタイプ : ...
MusicSegment
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160可能な値 : 値 表示名 0Discard oldest instance 1Discard newest instance trueNonefalse MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 可能なタイプ : Metadata     MidiTargetMIDI TargetReference 可能なタイプ : ...
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160可能な値 : 値 表示名 0Discard oldest instance 1Discard newest instance trueNonefalse MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 可能なタイプ : Metadata     MidiTargetMIDI TargetReference 可能なタイプ : ...
MusicTrack
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160可能な値 : 値 表示名 0Discard oldest instance 1Discard newest instance trueNonefalse MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 可能なタイプ : Metadata     MidiTargetMIDI TargetReference 可能なタイプ : ...
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160可能な値 : 値 表示名 0Discard oldest instance 1Discard newest instance trueNonefalse MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 可能なタイプ : Metadata     MidiBreakOnNoteOffMIDI Break On Note-OffboolfalseNonetr ...
Sound
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160可能な値 : 値 表示名 0Discard oldest instance 1Discard newest instance trueNonefalse MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 可能なタイプ : Metadata     MidiBreakOnNoteOffMIDI Break On Note-OffboolfalseNonetr ...
SwitchContainer
Wwise SDK
LowpassVoice LPFint160[ 0 , 100 ]trueAdditivetrue MakeUpGainMake-Up GainReal640[ -96 , 96 ]trueAdditivetrue MaxReachedBehaviorWhen Priority is Equalint160可能な値 : 値 表示名 0Discard oldest instance 1Discard newest instance trueNonefalse MaxSoundPerInstanceSound Instance Limitint1650[ 1 , 1000 ]trueExclusivetrue MetadataMetadataList 可能なタイプ : Metadata     MidiBreakOnNoteOffMIDI Break On Note-OffboolfalseNonetr ...
SoundEngine
Wwise SDK
AkPlayingID in_playingID=AK_INVALID_PLAYING_ID)   AKSOUNDENGINE_API AKRESULT PinEventInStreamCache (AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)   AKSOUNDENGINE_API AKRESULT PinEventInStreamCache (const char *in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)   AKSOUNDENGINE_API AKRESULT UnpinEventInStreamCache (AkUniqueID in_eventID) ...
AkSoundEngine.h
Wwise SDK
in_playingID=AK_INVALID_PLAYING_ID)   AKSOUNDENGINE_API AKRESULT AK::SoundEngine::PinEventInStreamCache (AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)   AKSOUNDENGINE_API AKRESULT AK::SoundEngine::PinEventInStreamCache (const char *in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority)   AKSOUNDENGINE_API AKRESULT AK::SoundEngine::UnpinEventInStr ...
threading properties 56  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 57  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 58  59  //Voices. 60  AkUInt32 uSampleRate; ...
AK::StreamMgr::IAkLowLevelIOHook::BatchWrite() 212 struct AkIoHeuristics 213 { 214  AkReal32 fDeadline; ///< Operation deadline (ms). 215  AkPriority priority; ///< Operation priority (at the time it was scheduled and sent to the Low-Level I/O). Range is [AK_MIN_PRIORITY,AK_MAX_PRIORITY], inclusively. 216 }; 217  218  219 //@} 220  221 namespace AK 222 { 223  /// ...
defined(AK_NULL_PLATFORM) 148 /// Platform-dependent helpers 149 namespace AKPLATFORM 150 { 151  inline void AkGetDefaultHighPriorityThreadProperties(AkThreadProperties& out_threadProperties) 152  { 153  AkGetDefaultThreadProperties(out_threadProperties); 154  out_threadProperties.nPriority = AK_THREAD_PRIORITY_ABOVE_NORMAL; 155  } 156  157 } 158 #endif 159  160 namespace ...
IAkStreamMgr
Wwise SDK
IAkAutoStream *&out_pStream)=0   virtual AKRESULT PinFileInCache (AkFileID in_fileID, AkFileSystemFlags *in_pFSFlags, AkPriority in_uPriority)=0   virtual AKRESULT UnpinFileInCache (AkFileID in_fileID, AkPriority in_uPriority)=0   virtual AKRESULT UpdateCachingPriority (AkFileID in_fileID, AkPriority in_uPriority, AkPriority in_uOldPriority)=0   virtual AKRESULT GetBufferStatusForPinnedFile (AkFileID ...
loop (byte offset from the beginning of the stream) for streams that loop, 0 otherwise [詳解]   AkUInt8 uMinNumBuffers   AkPriority priority  The stream priority. it should be between AK_MIN_PRIORITY and AK_MAX_PRIORITY (included). [詳解]   詳解 Automatic streams heuristics. IAkStreamMgr.h の 94 行目に定義があります。
AkIoHeuristics
Wwise SDK
Wwise SDK 2024.1.8 全メンバ一覧 | 公開変数類 AkIoHeuristics 構造体 #include <AkStreamMgrModule.h> 公開変数類 AkReal32 fDeadline  Operation deadline (ms). [詳解]   AkPriority priority  Operation priority (at the time it was scheduled and sent to the Low-Level I/O). Range is [AK_MIN_PRIORITY,AK_MAX_PRIORITY], inclusively. [詳解]   詳解 Low-Level I/O requests heuristics. Used for asynchronous read requests.
PinFileInCache
Wwise SDK
Wwise SDK 2024.1.8 AKIAkStreamMgr ◆ PinFileInCache() virtual AKRESULT AK::IAkStreamMgr::PinFileInCache ( AkFileID  in_fileID, AkFileSystemFlags *  in_pFSFlags, AkPriority  in_uPriority  ) pure virtual Start streaming the first "in_pFSFlags->uNumBytesPrefetch ...
threading properties 232  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 233  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 234  235  AkUInt32 uSampleRate; ///< ...
threading properties 63  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 64  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 65  66  AkUInt32 uSampleRate; ///< Sampling ...
_ak_open_harmony_sound_engine_8h_source
Wwise SDK - OpenHarmony
threading properties 42  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 43  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 44  45  AkUInt32 uSampleRate; ///< Sampling ...
threading properties 47  AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 48  AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 49  50  // Voices. 51  AkUInt16 uNumRefillsInVoice; ...