Wwise バージョン
- Sample Project
- Wwise SDK
- Wwise Unityインテグレーション
- Wwise Unreal インテグレーション
- Wwiseの基本的なアプローチ
- Wwiseヘルプ
その他のドキュメント
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
技能検定コース
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
その他のソース
- ウェブサイト
- 動画
- プラグイン
- クリエイターズディレクトリ
- Q&A
- ブログ
ak.wwise.ui.layout.getLayout 結果スキーマ
Wwise SDK
"Maximized", "Minimized" ] }, "EditorPriority": { "type": "array", "description": "Liste of editors by priority.", "items": { "type": "object", "description": "Identifier of an editor.
ak.wwise.ui.layout.setLayout 引数スキーマ
Wwise SDK
"Minimized" ] }, "EditorPriority": { "type": "array", "description": "Liste of editors by priority.", "items": { "type": "object", "description": "Identifier of ...
AkAudioObject
Wwise SDK
AkPipelineID instigatorID Profiling ID of the node from which the object stems (typically the voice, instance of an actor-mixer). [詳解] AkPriority priority Audio object playback priority. Object with a higher priority will be rendered using the hardware's object functionality on platforms that supports it, whereas objects with a lower priority will be downmixed to a lower resolution 3D bed. Audio ...
_ak_win_sound_engine_8h_source
Wwise SDK - Windows
threading properties 47 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 48 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 49 50 // Audio render configuration 51 AkUInt16 ...
a
Wwise SDK
AK_GET_DEVICE_ID_FROM_DEVICE_KEY : IAkPlugin.h AK_GET_PLUGIN_SERVICE_AUDIO_OBJECT_ATTENUATION : IAkPlugin.h AK_GET_PLUGIN_SERVICE_AUDIO_OBJECT_PRIORITY : IAkPlugin.h AK_GET_PLUGIN_SERVICE_HASHTABLE : IAkPluginHashTable.h AK_GET_PLUGIN_SERVICE_MARKERS : IAkPlugin.h AK_GET_PLUGIN_SERVICE_MIXER : IAkPlugin.h AK_GET_PLUGIN_SERVICE_RNG : IAkPlugin.h AK_GET_PLUGIN_SERVICE_TEMPALLOC : IAkPluginTempAlloc.
_ak_android_sound_engine_8h_source
Wwise SDK - Android™
threading properties 60 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) 61 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. 62 63 AkAudioAPI eAudioAPI; ///< Main audio ...
_ak_spatial_audio_8h_source
Wwise SDK
413 , RoomGameObj_AuxSendLevelToSelf(0.f) 414 , RoomGameObj_KeepRegistered(false) 415 , RoomPriority(100.f) 416 { 417 // default invalid values 418 Up.X = 0.f; 419 Up.Y = 1.f; 420 Up.Z = 0.f; 421 Front.X = 0.f; 422 Front.Y = 0.f; 423 Front.Z = 1.f; 424 } 425 426 /// Room Orientation. Up and Front must be orthonormal. 427 ...
SetBankLoadIOSettings
Wwise SDK
Wwise SDK 2024.1.8 AKSoundEngine ◆ SetBankLoadIOSettings() AKSOUNDENGINE_API AKRESULT AK::SoundEngine::SetBankLoadIOSettings ( AkReal32 in_fThroughput, AkPriority in_priority ) Sets the I/O settings of the bank load and prepare event processes. The sound engine uses default values ...
SetPriorities
Wwise SDK
Wwise SDK 2024.1.8 AKIAkPluginServiceAudioObjectPriority ◆ SetPriorities() virtual void AK::IAkPluginServiceAudioObjectPriority::SetPriorities ( AkAudioObject ** io_ppObjects, AkUInt32 in_uNumObjects, AkPriority * in_pPriorities ) pure virtual ...
UnpinFileInCache
Wwise SDK
Wwise SDK 2024.1.8 AKIAkStreamMgr ◆ UnpinFileInCache() virtual AKRESULT AK::IAkStreamMgr::UnpinFileInCache ( AkFileID in_fileID, AkPriority in_uPriority ) pure virtual Un-pin a file that has been previouly pinned into cache. This function must be called once for every call ...
class_a_k_1_1_i_ak_stream_mgr-members
Wwise SDK
virtual m_pStreamMgrAK::IAkStreamMgrprotectedstatic PinFileInCache(AkFileID in_fileID, AkFileSystemFlags *in_pFSFlags, AkPriority in_uPriority)=0AK::IAkStreamMgrpure virtual RelocateMemoryStream(IAkAutoStream *in_pStream, AkUInt8 *in_pNewStart)=0AK::IAkStreamMgrpure virtual UnpinFileInCache(AkFileID in_fileID, AkPriority in_uPriority)=0AK::IAkStreamMgrpure virtual UpdateCachingPriority(AkFileID ...
Spatial Audioのその他の機能
Wwise Unityインテグレーション
on the parameters and enqueues a WAAPI command....Definition: AkWaapiUtilities.cs:665 AkEnvironment.AkEnvironment_CompareByPrioritySorts AkEnvironments based on their priorities.Definition: AkEnvironment.cs:73 AkEvent.transitionDurationfloat transitionDurationDuration of the fade, in milliseconds. See AK::SoundEngine::ExecuteEventOnAction().Definition: AkEvent.cs:86 AkSpatialAudioEmitter.reflectionsAuxBusGainflo ...
変数
Wwise SDK
Wwise SDK 2024.1.8 - _ - __ImageBase : GUIWindows.h - a - adtlChunkId : AkWavDefs.h AK_DEFAULT_BANK_IO_PRIORITY : AkTypes.h AK_DEFAULT_BANK_THROUGHPUT : AkTypes.h AK_DEFAULT_POOL_ID : AkTypes.h AK_DEFAULT_PRIORITY : AkTypes.h AK_DEFAULT_SWITCH_STATE : AkTypes.h AK_FALLBACK_ARGUMENTVALUE_ID : AkTypes.h AK_FLOAT : AkCommonDefs.h AK_INT : AkCommonDefs.h AK_INTERLEAVED : AkCommonDefs.h AK_INVALID_AUDIO_O ...
/qa/2181/pc-update-frequency-or-rtpc- -feature-request/
There are some times that I'd like to use an RTPC but I don't need it to update every frame. In situations where I don't need high temporal resolution of a parameter, it would be nice to specify that this RTPC is lower priority with the intention of saving on CPU usage. Would this idea work in saving CPU usage for RTPCs? You don't need to update an RTPC each frame, the value will stay the same until ...
Read
Wwise SDK
Wwise SDK 2024.1.8 AKIAkStdStream ◆ Read() virtual AKRESULT AK::IAkStdStream::Read ( void * in_pBuffer, AkUInt32 in_uReqSize, bool in_bWait, AkPriority in_priority, AkReal32 in_fDeadline, AkUInt32 ...
Write
Wwise SDK
Wwise SDK 2024.1.8 AKIAkStdStream ◆ Write() virtual AKRESULT AK::IAkStdStream::Write ( void * in_pBuffer, AkUInt32 in_uReqSize, bool in_bWait, AkPriority in_priority, AkReal32 in_fDeadline, AkUInt32 ...
レイトレイシングエンジンのジオメトリガイド
Wwise SDK
sound propagation paths (reflections and diffraction). Whenever one of these tasks needs to be performed, it is placed in a priority queue for further processing instead of being executed immediately. The tasks in the queue are then executed over the number of frames specified in the load balancing spread setting. Load Balancing Use Cases There are several ways to tweak spatial audio performance: ...
IAkVoicePluginInfo
Wwise SDK
Wwise SDK 2024.1.8 AKIAkVoicePluginInfo 全メンバ一覧 | 公開メンバ関数 | 限定公開メンバ関数 AK::IAkVoicePluginInfo クラスabstract Voice-specific information available to plug-ins. [詳解] #include <IAkPlugin.h> 公開メンバ関数 virtual AkPlayingID GetPlayingID () const =0 Retrieve the Playing ID of the event corresponding to this voice (if applicable). [詳解] virtual AkPriority GetPriority () const =0 virtual ...
Advanced category: music objects
Wwiseヘルプ
.../Project Explorer/Audio tab/Interactive Music Hierarchy/Common tabs and categories: music objects
次のオプションのいずれかを選択可能: Kill voice for lowest priority: 最低プライオリティのインスタンスの再生を停止する。オブジェクトをキルすると、数ミリ秒の短いフェードアウトが実行される。Use virtual voice settings for lowest priority: 最低プライオリティのサウンドの、バーチャルボイス動作を設定する。本表のVirtual voice behaviorの内容を参照。 なお、どのオブジェクトも自分の動作設定をオーバーライドすることが可能で、サウンドのバーチャルボイスの動作設定が、サウンドの停止、または再生の継続に設定されていることがある。 Default value: Kill voice When priority is equal: 再生制限に到達した時に、最低プライオリティのオブジェクトが2つ以上ある場合の対応。
次のオプションのいずれかを選択可能: Kill voice for lowest priority: 最低プライオリティのインスタンスの再生を停止する。オブジェクトをキルすると、数ミリ秒の短いフェードアウトが実行される。Use virtual voice settings for lowest priority: 最低プライオリティのサウンドの、バーチャルボイス動作を設定する。本表のVirtual voice behaviorの内容を参照。 なお、どのオブジェクトも自分の動作設定をオーバーライドすることが可能で、サウンドのバーチャルボイスの動作設定が、サウンドの停止、または再生の継続に設定されていることがある。 Default value: Kill voice When priority is equal: 再生制限に到達した時に、最低プライオリティのオブジェクトが2つ以上ある場合の対応。