A Wwise Wwizard for Wwise Adventurers

오디오 프로그래밍 / 신규 출시 / 사운드 디자인

Did you ever wish for a Wwise magical Wwizard to guide you through your adventure while you test out new ideas for your game?  Perhaps you’re a sound designer trying to figure out how to tackle footstep sounds, or how to blend between a night/day ambience that fits the day/night cycle of your game, or how to alter some of the sounds or music in your project. As a programmer or technical sound designer, you may want to learn more about how you can communicate with Wwise and how to post Events, set RTPCs, and more. And if you’re a new Wwise user, maybe you’re trying to get a feel for how Wwise works before you even start working on an actual project.

So, here it goes. Audiokinetic will be hiring its first virtual employee, a white-bearded magical Wwizard. Although he may come across as stern, he’s very patient and, quite frankly, never gets tired. He will be available 24/7, 365 days/year, as your adventure quest master.  

Screen Shot 2017-05-01 at 9.36.47 AM.png

Inspired by The Wwise Project Adventure handbook, The Wwise Project Adventure Game (WPAG) will be coming to life towards the end of this year. The handbook, authored by Damian Kastbauer (you can read his recent blog The Untold Tales of a Technical Sound Designer), has always been a great resource for the Wwise community. So, we decided to work with an incredibly talented duo, Wwise devotees from Denmark, who were passionate about breathing life into a real-world production example of it. Sound designers and programmers will be able to learn, get inspired, and even change elements of the Game or their Wwise Project on the fly.

Screen Shot 2017-04-28 at 9.18.36 AM.png

About WPAG

WPAG is a third-person action-adventure game about a young adventuress who who comes across a small town that has been corrupted by an evil essence. The adventuress, helped by the magical Wwizard, will go through a journey to defeat corruption and free the villagers. The game’s artistic direction represents a unique indie-style, and features all the usual clichés of adventure games, such as exploration, combat, and collecting quest items. The project is an open-source platform for experimentation, so you’ll not only be able to modify the Wwise project, but you’ll even be able to access the camera script or enemy AI, and take inspiration for you own projects.

Screen Shot 2017-04-28 at 9.17.03 AM.png

Screen Shot 2017-04-28 at 9.17.43 AM.png

 

About the duo dev team

Screen Shot 2017-04-28 at 9.16.39 AM.png

So who are these two Wwise enthusiasts behind this adventurous Wwise world?  Jacob Lynggaard Olsen (left) and Mads Maretty (right), are Danish best friends who love games; playing and developing them! Although by no means are they twins, they are both audio and music specialists, who happen to also be programmers. These guys are so passionate about games, they also enjoy developing game asset productions like 3D models and animation and, therefore, have an understanding of the entire game production pipeline. Mads and Jacob decided to take the same academic route, earning their Bachelors in Medialogy (media technology), and today, are working together on finalizing their master’s thesis in Sound and Music Computing at Aalborg University in Copenhagen. The WPAG represents their Master's project, and they are now looking for your participation!

 

Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise, as well as Wwise Automotive and Strata. Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, has subsidiaries in Tokyo, Japan, Shanghai, China, Hilversum, Netherlands, as well as Product Experts in the USA.

 @audiokinetic

댓글

James Zoutis

March 08, 2018 at 01:36 pm

is this available? I see it in the Wwise launcher but, there's nothing to install.

댓글 달기

이메일 주소는 공개되지 않습니다.


다른 글

이미지 기반 파라미터를 이용한 오픈 월드 앰비언트 디자인

Blend Container는 강력한 시퀀싱 및 믹싱 도구가 될 수 있습니다. 단순히 그것의 기능을 배우는 것이 게임 사운드 디자이너의 생각에 온갖 종류의 새로운 아이디어를...

13.3.2020 - 작성자: 톰 토디아 (TOM TODIA)

게임 오디오 직업 스킬 - 게임 사운드 디자이너로 고용되는 법

20.1.2021 - 작성자: 브라이언 슈밋(BRIAN SCHMIDT)

Wwise 2021.1 저작 플러그인 | 제 1부: 역사와 목표

Wwise 생태계에 대해 잘 알려지지 않은 특징 중 하나는 바로 확장성입니다. 프로젝트에 사용할 플러그인을 회사들이 직접 만들기도 하고 판매사는 (가끔은 저희 도움을 통해) 자체...

18.8.2021 - 작성자: 미셸 도네 (Michel Donais)

상호작용 음악: '여러분이 직접 선택하는 모험' 스타일의 발라드

2018년 크라우드 펀딩 캠페인을 성공적으로 마친 inXile Entertainment(인엑사일 엔터테인먼트)는 '웨이스트 랜드 3(Wasteland 3)' 게임의 본격적인 제작에...

23.5.2023 - 작성자: Alexander Brandon (알렉산더 브랜드)

Wwise Spatial Audio 2023.1의 새로운 기능 | Reverb Zone (리버브 존)

Reverb Zone 소개 Wwise 2023.1은 Wwise Spatial Audio에 Reverb Zone (리버브 존)이라는 새로운 도구를 추가했습니다. Reverb...

9.5.2025 - 작성자: 토마스 한슨 (Thomas Hansen)

Wwise의 Meta XR Audio SDK 플러그인을 소개합니다.

Wwise에서 사용할 수 있는 Meta XR Audio SDK 플러그인을 소개합니다. 이 강력한 플러그인은 Meta Quest 헤드셋 및 기타 장치에서 혼합 현실의 몰입형 경험을...

11.7.2025 - 작성자: Meta (메타)

다른 글

이미지 기반 파라미터를 이용한 오픈 월드 앰비언트 디자인

Blend Container는 강력한 시퀀싱 및 믹싱 도구가 될 수 있습니다. 단순히 그것의 기능을 배우는 것이 게임 사운드 디자이너의 생각에 온갖 종류의 새로운 아이디어를...

게임 오디오 직업 스킬 - 게임 사운드 디자이너로 고용되는 법

Wwise 2021.1 저작 플러그인 | 제 1부: 역사와 목표

Wwise 생태계에 대해 잘 알려지지 않은 특징 중 하나는 바로 확장성입니다. 프로젝트에 사용할 플러그인을 회사들이 직접 만들기도 하고 판매사는 (가끔은 저희 도움을 통해) 자체...