How Multiplayer Games Are Using Voice Chat To Revolutionize The Player Experience

게임 오디오

Mobile and console gaming are having a heyday right now, as most people are stuck at home to fight the spread of the COVID-19. Steam gamers alone hit a record high of 20.3 million players simultaneously online in mid-March, according to game site SteamDB. Popular games across platforms have also experienced a similar surge in players worldwide while some consoles release new games for growing online communities.

Indeed, multiplayer games have now become one of the most popular avenues for socializing, and one key technology that has enabled this is voice chat. While voice chat in games has been around for a while, its role in multiplayer games has evolved in the last few years.

Blog

In-game chat

Voice chat, especially in multiplayer games, is now a standard to increase the immersive experience in playing. Until recently, gamers need to rely on third-party software or apps like Discord or Mumble to talk to each other in-game. While there had been a few pioneering AAA games that have made the voice chat available, it was not perfect. For one, the sudden discrepancies in audio from the voice chat and the game audio was a major issue.

This is especially concerning for games like first-person shooters and massive online battle arena types, where gamers would benefit from a higher degree of coordination. Moreover, the rise of competitive gaming in eSports has led to developers finding ways to ensure that noise reduction and voice overlap issues are resolved. This is why Tencent utilizes the Game Multimedia Engine integration in Wwise for their titular games like PUBG and Arena of Valor – both of which now offer an immersive in-game chat. Similarly, Unity Technologies acquired Vivox last year to expand in-game capabilities of games developed in their environment.

Cross-platform chat

Multiplayer games have also become cross-platform, with AAA PC games now available in consoles and mobile. This presents a huge leap in the sociability in games which, in the past, have turned into siloes based on their platform. Case in point is the popular game Fortnite, which has drawn in millions of players across demographics, along with a huge following and an active community that continues to grow – in fact, one of the most active in Reddit. Banking on its huge socially connected community, the battle royale game recently rolled out a cross-platform feature called Party Hub which lets players in the same party audio chat even outside the game. The game developers said that the new feature “creates new possibilities for syncing up with your squad and staying in touch with friends”, highlighting the fact that it’s becoming more of a social network on top of the game.

Notably, this trend goes across the board as Blizzard recently released a voice chat service that’s tied within its launcher – similar to Steam’s Voice Chat feature. To the gamers’ dismay, however, the popular console Nintendo Switch still requires a separate smartphone app to voice-chat online. But titles like Fortnite and Overwatch that have rolled out their own cross-platform voice chat capabilities don’t need a separate app. This does not account for hardware capabilities, as the Switch does not have a built-in microphone and thus requires a 3.5mm headphone jack.

As Epic game developers noted when they launched their voice chat feature, “we’ve barely scratched the surface” in using the technology. In the future, audio designers consider rule-based voice chat scenarios that use spatialized voice technologies where you can hear nearby characters. The level of interactivity that game developers can create with the audio technologies that we have today are simply endless.

Subscribe

 

TechJVB

Blogger

Freelance

TechJVB

Blogger

Freelance

TechJVB is certified audiophile and gaming expert with expertise in AR, VR, AI and the likes. She has attended several tech conferences in Europe and Asia. She has been invited to be a guest speaker at different schools in Manchester to inspire young minds to enter STEM fields and explore the bigger potential and future of technology.

댓글

댓글 달기

이메일 주소는 공개되지 않습니다.


다른 글

새로운 Impacter 플러그인 알아보기

개요 Impacter(임팩터)는 기존의 SoundSeed Impact 플러그인을 영감으로 하는 새로운 음원 플러그인입니다. 이 플러그인은 '타격음' 사운드 파일을 저작 도구로...

20.5.2021 - 작성자: 라이언 돈 (RYAN DONE)

텔 미 와이(Tell Me Why) | 오디오 다이어리 제 3부: 사운드 디자인

텔 미 와이(Tell Me Why)의 오디오 팀에게는 독특하면서도 인상 깊은 서사적 시퀀스를 향상시킬 수 있는 기회가 많았습니다. 저희 시네마틱 및 크리에이티브 디렉터는 영상에 꼭...

19.7.2022 - 작성자: 매튜 피오렌티니 (Mathieu Fiorentini)

인디 개발자를 위한 무료 Wwise - 사운드 제한이 없는 전체 플랫폼 사용 권한. 이 라이선스를 내놓은 이유와 사용 방법.

안녕하세요!지난 4월 공유된 영상에 대해 더 자세한 정보를 전해드리기 위해 온 라이선스 담당자입니다. 예상치 못했던 깜짝 소식이었지만, 2022년 4월 1일에 저희는 에셋 제한이...

12.12.2022 - 작성자: 마이크 드러멜스미스 (Mike Drummelsmith)

Wwise로 게임 마스터링하기 | 제 1부: 게임 오디오 마스터링 접근 방법

게임은 다양한 구성에서 뛰어난 청각적 경험을 제공해야 합니다. 이것은 헤드폰의 3D Audio가 될 수도 있고, 스테레오 TV 스피커 혹은 광대한 7.1.4 Atmos 시스템이 될...

19.3.2025 - 작성자: 로익 쿠티에(Loïc Couthier) & 단제리 스켐브리(Danjeli Schembri)

Audiokinetic Theater 발표 세션 요약 | GDC 2024

GDC 2024에서 개최된 Audiokinetic Theater에서는 많은 오디오 전문가들을 초대해 소중한 정보들을 나눌 수 있어 매우 영광이었습니다. 첫 번째 영상들이 올라와...

22.5.2025 - 작성자: Audiokinetic (오디오키네틱)

'궨트: 더 위쳐 카드게임'과 '궨트: 방랑 마법사' | 동시에 두 개의 게임을 작업하는 방법

소개 안녕하세요! 우선, 궨트(GWENT) 와 방랑 마법사(Rogue Mage)의 세계로 들어가기 전에 우리가 누구이며 CD PROJEKT RED에서 어떤 경험을 쌓아왔는지 간단히...

8.10.2025 - 작성자: 마테우시 쉬만스키(Mateusz Szymański)

다른 글

새로운 Impacter 플러그인 알아보기

개요 Impacter(임팩터)는 기존의 SoundSeed Impact 플러그인을 영감으로 하는 새로운 음원 플러그인입니다. 이 플러그인은 '타격음' 사운드 파일을 저작 도구로...

텔 미 와이(Tell Me Why) | 오디오 다이어리 제 3부: 사운드 디자인

텔 미 와이(Tell Me Why)의 오디오 팀에게는 독특하면서도 인상 깊은 서사적 시퀀스를 향상시킬 수 있는 기회가 많았습니다. 저희 시네마틱 및 크리에이티브 디렉터는 영상에 꼭...

인디 개발자를 위한 무료 Wwise - 사운드 제한이 없는 전체 플랫폼 사용 권한. 이 라이선스를 내놓은 이유와 사용 방법.

안녕하세요!지난 4월 공유된 영상에 대해 더 자세한 정보를 전해드리기 위해 온 라이선스 담당자입니다. 예상치 못했던 깜짝 소식이었지만, 2022년 4월 1일에 저희는 에셋 제한이...