MaxAttacks: How to use the Wwise Launcher

This video will cover what you need to know about using the Wwise Launcher.

By: Maximilien Simard Poirier
Audiokinetic, Sound Designer

0:00 Intro
0:15 Downloading the Wwise Launcher
1:15 Home Page/Tab
1:56 Projects Tab
3:22 Attaching a license key to a project
4:56 Update your license key
5:33 Wwise Tab
5:42 Install Wwise
6:42 Launch: File Packager, Wave Viewer, Multi-channel Creator
7.35 See Release Notes for specific Wwise Version
7:52 Modify a Wwise installation
8:36 Uninstall Wwise
8:50 Create Offline Installer
9:30 Manage (Install/Remove) Plugins
10:52 Unity and Unreal engine Tab
11:25 Integrate Wwise into Unity or Unreal
13:26 Add Demo Game
13:45 Download offline integration files
14:12 Add/Install Samples
14:46 Samples Tab
15:20 Wwise Audio Lab + Wwise Adventure Game
16:20 Wwise Launcher Log

For more in depth info on the Wwise Launcher do to the online documentation here : https://www.audiokinetic.com/library/edge/?source=InstallGuide&id=the_wwise_launcher

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Wwise 투어

매년 다양한 도시에서 열리는 Wwise 투어는 게임 개발 업계, 특히 게임 음향 전문가들과 최고의 게임 오디오 팀이 모여 서로의 창작물과 전문 지식을 공유하며 배우는 장입니다.

다음 Wwise 투어에 저도 초대해 주세요!