Audiokinetic 업무가 한국 표준시 2019년 12월 24일 오전 5시부터 휴무에 들어가 2020년 1월 3일 오후 11시에 재개됩니다 (동부 표준시 2019년 12월 23일 오후 3시 ~ 2020년 1월 3일 오전 9시). 더 자세히 보기.

4 개의 강의

목차

Posting Events from a Script

Using the AkEvent and the AkAmbient scripts, you've learned how to integrate audio onto game objects in the Unity Inspector. This approach is super fast and simple to use as the predefined properties and options are already there to satisfy the most common applications. However, most Unity games will have at least a few custom-made scripts for special systems like Player footsteps, where the sound needs to be connected to a point in an animation or needs additional information before being called. If you are not used to writing scripts, fear not. Follow a few instructions and, even without any prior Unity script knowledge, you'll quickly learn the ins and outs. Once you've got the hang of it, you might even prefer integrating all sounds by script, as you will have that additional level of control over its behavior in later stages of your game development.