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virtual bool AK::SoundFrame::ISoundFrame::SetAttenuationScalingFactor |
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AkGameObjectID |
in_GameObjectID, |
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AkReal32 |
in_fAttenuationScalingFactor
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[pure virtual] |
Set the scaling factor of a game object. Modify the attenuation computations on this game object to simulate sounds with a a larger or smaller area of effect.
This function is thread-safe.
- Returns:
- True if the operation was successful, False otherwise
- See also:
- Parameters:
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in_GameObjectID |
Game object identifier |
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in_fAttenuationScalingFactor |
Scaling Factor, 1 means 100%, 0.5 means 50%, 2 means 200%, and so on. |
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