버전
menu_open

Concept: Advanced Playback Settings - Playback Limit and Priority

At any moment in a game, you can have many sounds playing at the same time, even to the point where more sounds will be triggered than the hardware can handle. To effectively manage the number of sounds that are played, you must determine how many sounds can play simultaneously and which sounds take priority.

In Wwise, there are two main properties that can help you determine which sounds will be played in game:

  • Playback limit — Specifies a limit to the number of sound instances that can be played at any one time.
  • Playback priority — Specifies the importance of one sound object relative to another.

Additionally, you may decide to set some sounds to not being killed when over limit, but instead to

  • Adopt a virtual behavior
  • or
  • Continue to play when over limit. (When too many sounds have their virtual behavior set to “Continue to play”, you may end up in situations where limits are exceeded.)

These advanced playback settings are defined within Wwise by the sound designer. For more information on specifying these Advanced Settings and how they affect playback, refer to Defining the Advanced Properties for Objects and Busses in the Adding Flavor to Your Sounds : Managing the Priority of Sounds section of the Wwise documentation.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요