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AkPlayingID __cdecl AK::SoundEngine::DynamicSequence::Open |
( |
AkGameObjectID |
in_gameObjectID, |
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AkUInt32 |
in_uFlags = 0 , |
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AkCallbackFunc |
in_pfnCallback = NULL , |
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void * |
in_pCookie = NULL , |
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DynamicSequenceType |
in_eDynamicSequenceType = DynamicSequenceType_SampleAccurate
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) |
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Open a new Dynamic Sequence.
- Returns:
- Playing ID of the dynamic sequence, or AK_INVALID_PLAYING_ID in failure case
- See also:
- Parameters:
-
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