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Get the environmental ratios used by the specified game object. The array size cannot exceed AK_MAX_AUX_PER_OBJ. To clear the game object's environments, in_uNumEnvValues must be 0.
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Note: The actual maximum number of environments in which a game object can be is AK_MAX_AUX_PER_OBJ. |
- See also:
- Returns:
- AK_Success if succeeded, or AK_InvalidParameter if io_ruNumEnvValues is 0 or out_paEnvironmentValues is NULL, or AK_PartialSuccess if more environments exist than io_ruNumEnvValues AK_InvalidParameter
- Parameters:
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in_gameObjectID |
Associated game object ID |
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out_paAuxSendValues |
Variable-size array of AkAuxSendValue structures (it may be NULL if no aux send must be set, and its size cannot exceed AK_MAX_AUX_PER_OBJ) |
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io_ruNumSendValues |
The number of Auxilliary busses at the pointer's address (it must be 0 if no aux bus is set, and can not exceed AK_MAX_AUX_PER_OBJ) |
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