Get the list PlayingIDs associated with the given game object. This function does not acquire the main audio lock.
Note: It is possible to call GetPlayingIDsFromGameObject with io_ruNumItems = 0 to get the total size of the structure that should be allocated for out_aPlayingIDs.
Returns:
AK_Success if succeeded, AK_InvalidParameter if out_aPlayingIDs is NULL while io_ruNumItems > 0
Parameters:
in_GameObjId
Game object ID
io_ruNumIDs
Number of items in array provided / Number of items filled in array
out_aPlayingIDs
Array of AkPlayingID items to fill
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