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AKRESULT __cdecl AK::SoundEngine::SetActiveListeners ( AkGameObjectID  in_GameObjectID,
AkUInt32  in_uListenerMask  

Set a game object's active listeners. By default, all new game objects only have the listener 0 active. Inactive listeners are not computed.

Always returns AK_Success
See also:
in_GameObjectID  Game object identifier
in_uListenerMask  Bitmask representing the active listeners (LSB = Listener 0, set to 1 means active)