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AKRESULT __cdecl AK::SoundEngine::SetSwitch ( const char *  in_pszSwitchGroup,
const char *  in_pszSwitchState,
AkGameObjectID  in_gameObjectID  

Set the state of a switch group.

  • AK_Success if successful
  • AK_IDNotFound if the switch or switch group name was not resolved to an existing ID
    Make sure that the banks were generated with the "include string" option.
    Note: Strings are case-insensitive.
See also:
in_pszSwitchGroup  Name of the switch group
in_pszSwitchState  Name of the switch
in_gameObjectID  Associated game object ID