버전
The following preprocessor defines are introduced to control the integration features:
AK_USE_UNREAL_IO
…\Plugins\Wwise\Source\AkAudio\AkAudio.Build.cs
.AK_SOUNDFRAME
…\Plugins\Wwise\Source\AkAudio\AkAudio.Build.cs
.If the installation steps outlined in Installation have been followed correctly, rebuilding the Unreal Wwise plug-in is done the same way as rebuilding the Unreal Engine. For a more detailed description of this process, please consult the Unreal Engine documentation.
For more information on plugins with source code, please refer to the Unreal Engine documentation.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요