The first thing to understand is that Wwise is non-destructive, which means that you can edit the assets in your project without affecting the original files themselves. When you import a file into Wwise, a copy of the file is stored in the project’s “Originals” folder.
Depending on the type of file you are importing, the file will be stored in one of the following folders:
If files are flagged as Voice or Plugin files, they are then further subdivided by language or plugin type. The following illustration demonstrates how Wwise organizes the original assets imported into your project.