Sound Designer Responsibilities

The sound designer is responsible for:

  • Creating audio hierarchies and behaviors.

  • Creating audio Events.

  • Integrating audio Events into your world building application.

  • Setting sound properties and sources.

  • Defining sound positioning (3D).

  • Determining audio signal routing and mixing aspects for all sounds.

  • Assigning real time parameter controls and game states.

  • Defining effect property sets for the various environments in your game.

  • Defining volume and LPF obstruction and occlusion properties.

  • SoundBank management and optimization.

  • Customizing multiple platforms.

  • Performing language localization.